Blockland Forums > Suggestions & Requests
[REQUEST] Please stop suggesting Blockland on new engines/consoles
The Titanium:
i feel sorry for brian smathers
he's faced up against a wall of solidified plasmatic stupid that never dies and just keeps coming back worse than before
...
M:
In light of it being requested on Android I have two things to say:
First and foremost, forget SAKE
Secondly:
Dear sir or madame,
If you are thinking about requesting that Blockland is ported to another system, such as the XBox 360/PS3, Wii, tablets or smartphones, or anything else which does not, generally speaking, use a mouse and keyboard, I would like you to take into consideration the following:
* Firstly, how is the game going to be controlled? Remember, you must take into account brick placement/movement, character movement, jumping, jetting, cycling tools, paints and brick selections, using the brick menu;
* Secondly, what barriers stand in the way of distribution to these platforms; is there a manufacturer-controlled "App" store (app is not a loving word but that's another maggot-ridden corpse in the vast, bloody lake of my rants), is Badspot still able to deploy updates via his own system, is there any revenue splitting or 'taxing' going on;
* Third and finally, can this version of TGE be ported to this other platform?
Now, if you are too dim to answer even one of these questions with a decent answer, do not post and probably go read a book or something, jesus. But out of mercy, I will answer one question for you; the answer to question number three is no. No code is interchangeable. Every single thing, from player movement, the entire server-client ghosting system and prediction, brick rendering, the UI and physics will have to be remade. This isn't necessarily a bad thing, but it is a lot of effort, and Blockland only totes a userbase of some ~30,000 after several years. Even with some mainstream coverage I couldn't see that growing too much if it hasn't already.
Essentially, this means that to port Blockland to another platform, the entire game needs to be reconsidered not only from a technical but also from a user standpoint, ie how you will actually play the game. Then there's licensing of appropriate technology or time and expense to write your own plus the actual time taken to adapt to those tools and make the game itself, and modding would at best be taken to an entire different language and at worst not be included. It's never going to be worth it.
So next time you're thinking how awesome you expect Blockland would be on your Call of Duty SPECIAL EDITION XBox 360noscope, stop thinking immediately.
- Your buddy, M.
P.S. @garrynewman: Playing THPS2 on the iPhone is like trying to undo a bra with your feet
The point this illustrates is that even if you would like something on something else that doesn't mean it will work. My entire post in a tweet, basically.
P.P.S. If you do post, I hope you loving choke on it.
Treynolds416:
>Applause
Well said, M
Brian Smithers:
NOT
LETTING
THIS
DIE
ShadowZero:
--- Quote from: Brian Smithers on May 21, 2012, 08:18:14 PM ---NOT
LETTING
THIS
DIE
--- End quote ---
Just ignore the posts their not hurting anyone else.
Heck maybe one day Badspot might just decide to port Blockland to a console if he ever gives Blockland a torque upgrade.