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Random C++ errors
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YourBuddyBill:
When I'm on a single-pllayer server, every now and then I randomly crash with one of those C++ runtime errors. It is vastly inconsistent, and the console never reveals anything upon the crash. This last time it just crashed when I selected a save file I wanted to overwrite. Is there a particular reason for this?
Conservative:
Play the game with trace(1); on, post console log here after crash
YourBuddyBill:
--- Quote from: Conservative on May 13, 2012, 05:24:11 PM ---Play the game with trace(1); on, post console log here after crash
--- End quote ---
k, I'll try that... though given how many player vehicles are usually spawned, there might be some serious slowdown.
Oh, it also tends to happen when I reload bricks or when I reset a minigame. Even on LAN.
YourBuddyBill:
NOEDIT:
Found ONE of the problems, whenever the minigame resets it force-respawns all bots, and I have a lot of bot events rigged up, enough that it gives a "too many events at once" error and proceeds to overload some buffer and crashes.
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