Blockland Forums > Modification Help
UTA (Untiered Arms)
deadlyblockhead:
--- Quote from: SgtDaemon on June 05, 2012, 05:57:24 AM ---Umm
what if he simply
you know
MAKE A DOWNLOAD WITH AND WITHOUT HANDS
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thats actully a good idea :D
deadlyblockhead:
--- Quote from: MunkeyCheez on June 04, 2012, 03:52:23 PM ---
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when you die tell the devil i said hi
Mr.jacksaunt:
--- Quote from: AshMan on June 06, 2012, 12:24:22 AM ---Actually it is fairly easy unless its embeded deeper into the code
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He'd have to remake every animation to put hands in and export it again. He'd have to package them with different names. He'd have to add code to hide the player hand nodes. If he ever plans on updating it, he'd have to modify the code twice as much. Nah not so easy.
NEkram:
--- Quote from: Mr.jacksaunt on June 06, 2012, 09:20:20 PM ---He'd have to remake every animation to put hands in and export it again. could just assign the hands in an existing bone without reanimating the entire thing
He'd have to package them with different names. yeah i hate that but he could just simply package them with the same name if you want one instead of the other one
He'd have to add code to hide the player hand nodes. not really hard
If he ever plans on updating it, he'd have to modify the code twice as much. ????
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not saying there should be anyway
Mr.jacksaunt:
--- Quote from: NEkram on June 06, 2012, 09:38:21 PM ---not saying there should be anyway
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As in two different weapon_ .cs files