you're essentially forcing people to stick with whatever weapon is 'best' for any given map, and stick to areas that their weapon is best suited for. it doesn't matter how versatile a map is if everyone is still sticking to the little sections where they can actually get kills with any reliability
I've thought about this, and it's an inevitable thing that comes to what is created with the type of mindset I have for this add-on. There's not much I can do aside from extend the general range of everything, which wouldn't really even help all too much. What you say, however, still applies to even your own pack, although to a somewhat less extent. Either way, people with shotguns will stick to the close-range, and people with sniper rifles will stick to the long-range, unless they're both looking to easily die - it's kind of the whole idea of using a range-restricted weapon.
I think though that these weapons are designed for a Quake styled thing, carrying all of them
correct me if I'm wrong
I'll include 2-slot playertypes for when I'm done, actually. A Jet playertype that is able to, well, jet, and a Sprint playertype that sprints. The Sprint playertype is relatively unhindered and moves the same speed in each direction while the Jet playertype is essentially a Fuel Jet playertype with 2 slots.
The idea of this pack is to give players the choice between
any two guns and not have any balancing issues. That's what I'm working towards.