| Blockland Forums > Modification Help |
| UTA (Untiered Arms) |
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| The Corporation:
L4D2 weapon pack all the weapons are modified by me to be a hell of a lot more accurate, save the MAC-10 which is suppressed. Suppressed weapons are inaccurate when aiming at a long range. |
| Mr. Jelly:
I think though that these weapons are designed for a Quake styled thing, carrying all of them correct me if I'm wrong |
| YoshiDude:
--- Quote from: Bushido on May 26, 2012, 09:27:01 PM ---you're essentially forcing people to stick with whatever weapon is 'best' for any given map, and stick to areas that their weapon is best suited for. it doesn't matter how versatile a map is if everyone is still sticking to the little sections where they can actually get kills with any reliability --- End quote --- I've thought about this, and it's an inevitable thing that comes to what is created with the type of mindset I have for this add-on. There's not much I can do aside from extend the general range of everything, which wouldn't really even help all too much. What you say, however, still applies to even your own pack, although to a somewhat less extent. Either way, people with shotguns will stick to the close-range, and people with sniper rifles will stick to the long-range, unless they're both looking to easily die - it's kind of the whole idea of using a range-restricted weapon. --- Quote from: Mr. Jelly on May 26, 2012, 09:46:58 PM ---I think though that these weapons are designed for a Quake styled thing, carrying all of them correct me if I'm wrong --- End quote --- I'll include 2-slot playertypes for when I'm done, actually. A Jet playertype that is able to, well, jet, and a Sprint playertype that sprints. The Sprint playertype is relatively unhindered and moves the same speed in each direction while the Jet playertype is essentially a Fuel Jet playertype with 2 slots. The idea of this pack is to give players the choice between any two guns and not have any balancing issues. That's what I'm working towards. |
| Bushido:
--- Quote from: YoshiDude on May 26, 2012, 09:47:15 PM ---I've thought about this, and it's an inevitable thing that comes to what is created with the type of mindset I have for this add-on. There's not much I can do aside from extend the general range of everything, which wouldn't really even help all too much. What you say, however, still applies to even your own pack, although to a somewhat less extent. Either way, people with shotguns will stick to the close-range, and people with sniper rifles will stick to the long-range, unless they're both looking to easily die - it's kind of the whole idea of using a range-restricted weapon. --- End quote --- i have never seen this happen shotgunners tend to bum-rush even snipers with all the cowardice of a freight train, and they actually win roughly 20% of the time snipers in close quarters can headshot people easy if they know they're coming and the opposition doesn't know they're there, but if they forget up the first shot they're royally boned weapon selection in tier+tactical is more like a 'personal preference first', 'implications later' kind of deal |
| YoshiDude:
--- Quote from: Bushido on May 26, 2012, 10:14:12 PM ---shotgunners tend to bum-rush even snipers with all the cowardice of a freight train, and they actually win roughly 20% of the time snipers in close quarters can headshot people easy if they know they're coming and the opposition doesn't know they're there, but if they forget up the first shot they're royally boned --- End quote --- You kind of just reworded what I said. |
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