Blockland Forums > Modification Help
getRandom returning different results on mac and pc
tkepahama:
--- Quote from: Electrk on May 18, 2012, 08:23:11 PM ---
--- Quote from: Badspot ---I know it sucks but you signed on for this bullstuff when you bought a macintosh.
--- End quote ---
--- End quote ---
/agree
Ipquarx:
--- Quote from: tkepahama on May 18, 2012, 09:15:54 PM ---/agree
--- End quote ---
No no no no no, it's not that. Something is happening with the function itself, NOT RELATING to the operating system itself.
Port:
You know that your script isn't the only function that uses getRandom right? Even the engine calls use it.
==>setRandomSeed("test");
-the engine or some other script uses getRandom, changing the base by one or more-
==>getRandom( ...
M:
Badspot should allow HA HA us to register separate HA generators with their own seeds HA HA HA I'm sorry I just can't stop laughing at the idea of something actually being added to support modders oh god please prove me wrong and/or kill me
otto-san:
--- Quote from: M on May 19, 2012, 04:05:01 AM ---Badspot should allow HA HA us to register separate HA generators with their own seeds HA HA HA I'm sorry I just can't stop laughing at the idea of something actually being added to support modders oh god please prove me wrong and/or kill me
--- End quote ---
why does there need to be something built into the game to let us have our own random number generators
we can make them no problem right now, it'd just be a lot easier if torque hexadecimal support wasn't so wonky