Blockland Forums > Modification Help
My sound pack won't play its sounds in-game
Planr:
--- Quote from: Supreme Guy on May 19, 2012, 09:31:11 AM ---I've had a successful soundpack before that didn't use that. I had a help topic for that a while ago too and someone told me it should work fine because I parented the sounds the sound that had the audio description and such
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I don't know how you did that, but it's best to stick to it the way i'm doing it. It always works if you're doing it right.
You really need to fix those sounds. Audacity cannot even open them because they are an unrecognizeable type of WAV. How exactly did you get the sounds anyway? Did you record them in-game with fraps? Or did you rip them out of the game files themselves?
Supreme Guy:
--- Quote from: Planr on May 19, 2012, 09:33:27 AM ---I don't know how you did that, but it's best to stick to it the way i'm doing it. It always works if you're doing it right.
You really need to fix those sounds. Audacity cannot even open them because they are an unrecognizeable type of WAV. How exactly did you get the sounds anyway? Did you record them in-game with fraps? Or did you rip them out of the game files themselves?
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I ripped them from the game files. Freelancer is a rather old game and the .wav files are a bit iffy. I could play them through Sony Vegas, but it seems that all that's causing it to screw up now is that file encryption.
Planr:
--- Quote from: Supreme Guy on May 19, 2012, 09:38:59 AM ---I ripped them from the game files. Freelancer is a rather old game and the .wav files are a bit iffy. I could play them through Sony Vegas, but it seems that all that's causing it to screw up now is that file encryption.
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I would recommend having to do it the hard way. That's how I did it with all my Star Trek soundpacks.
Star Trek Voyager Elite Force is a really old game too. I recorded the sounds in-game with fraps, then, using RealPlayer, I converted the videos of them to MP3 format, which I then opened in audacity and did the final conversion to WAV. This method has always worked for me, and it has been worth the extra work.
Supreme Guy:
--- Quote from: Planr on May 19, 2012, 09:42:33 AM ---I would recommend having to do it the hard way. That's how I did it with all my Star Trek soundpacks.
Star Trek Voyager Elite Force is a really old game too. I recorded the sounds in-game with fraps, then, using RealPlayer, I converted the videos of them to MP3 format, which I then opened in audacity and did the final conversion to WAV. This method has always worked for me, and it has been worth the extra work.
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after some brown townysis I've found that it is indeed due to weird sound configuration. fortunately Vegas is really handy for these things.
Planr:
--- Quote from: Supreme Guy on May 19, 2012, 09:44:14 AM ---after some brown townysis I've found that it is indeed due to weird sound configuration. fortunately Vegas is really handy for these things.
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Good luck, hope it works man. :D
also don't forget about fixing the server.cs
also sorry but i couldnt resist
--- Quote from: Supreme Guy on May 19, 2012, 09:44:14 AM ---fortunately Vegas is really handy for these things.
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