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Vehicle having no Raycasting

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Uxie²:


--- Quote from: Cell603 on May 24, 2012, 02:26:55 PM ---I think your collision box has problem. It could be either to complex or concave.

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Most likely complex. Its a sphere.

Barnabas:

The Ball's collision mesh is a sphere too, but it's a rather crude one. Could you make it like that, perhaps?

Uxie²:


--- Quote from: Barnabas on May 26, 2012, 05:07:50 AM ---The Ball's collision mesh is a sphere too, but it's a rather crude one. Could you make it like that, perhaps?

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Well my goal was to make it a bit more smooth because of Elm's problem where the default ball turns in mid air when you shoot it.

Treynolds416:


--- Quote from: Uxie² on May 26, 2012, 09:49:55 AM ---Well my goal was to make it a bit more smooth because of Elm's problem where the default ball turns in mid air when you shoot it.

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Maybe try a polycount in between the two

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