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League of Legends - Megathread

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Evar678:


--- Quote from: Katadeus on September 16, 2012, 06:22:32 PM ---You probably also did a real build too, with boots, not deathcap and five AAs

--- End quote ---
A real dedicated karthus only builds deathcap with 5 AAs.


"Oh your team is at 75% health with no mr? BUH BYE!"
A little report on my adventures with Syndra, and what ive learned:

Shes a really really fun champion, but heavily depends on her early game.
Early game, harassing with my Q keeps enemies at bay, and, as soon as i hit level 2, the zoning begins.
Get E spell, and smack them with the Q -> E instant stun whenever they try to farm.
Pretty much, if they're on your screen you can smack them with an orb using your e.

Build W next, and start chaining together combos. Plant an orb on your opponent, if they back off, e and smack them with it. Before the stun wears off, you have time for a second orb on their face, followed up by slamming an orb on them with your W.

If you happen to get ganked, don't panic. Assuming you're being ganked from a side, run opposite to the person in front of you, and at an angle away from the ganker. If one gets too close, rush a Q -> E, while trying to hit the other. If one has any distance closing methods, flash comes in handy here.


Later in the game, people like Malzahar can be annoying with his ult, but with some timing he's not an issue.
Anticipate when he is going to press R, and right when he does you can stun him with your Q -> E rush. Hopefully, if you got the timing right, it'l completely nullify his ultimate, allowing you to throw down a second orb and use your R.


Late game, you're pretty scary.
Your full combo can burst down just about any opponent, especially if you land all 6 orbs of her ult.
6, you may be wondering?

Yes. 6.
Syndra has 3 orbs inately floating around her. On top of that, you can place up to 3 extra orbs.
While, shes only meant to have 2 extra orbs out, its possible to have 3 out if you use your Q, then wait til its about to dissappear. By this time, your Q is back. Use it once more, and W the first orb. This will keep it alive long enough to pop off the third and final Q attack.

Then the nuclear bomb explodes.
Throw your W at an enemy, and instantly press R, and watch their health bar drop to nothingness.




"Immense power is FUN!! You should try it sometime!"
-Syndra, the Dark Sovereign

phflack:


--- Quote from: Katadeus on September 16, 2012, 06:22:32 PM ---You probably also did a real build too, with boots, not deathcap and five AAs

--- End quote ---
that's probably it
i had boots, deathcap, and 4 AAs :c

Doomonkey:


--- Quote from: Evar678 on September 16, 2012, 06:48:17 PM ---Later in the game, people like Malzahar can be annoying with his ult, but with some timing he's not an issue.
Anticipate when he is going to press R, and right when he does you can stun him with your Q -> E rush. Hopefully, if you got the timing right, it'l completely nullify his ultimate, allowing you to throw down a second orb and use your R.

--- End quote ---
What type of Malzahar goes into his death grip without silencing you first?

Evar678:


--- Quote from: Doomonkey on September 16, 2012, 07:27:13 PM ---What type of Malzahar goes into his death grip without silencing you first?

--- End quote ---
His Q isn't extremely difficult to dodge, but if you get silenced, and you're in his ult's range, you're pretty much screwed!
:cookieMonster:

Even so, if you think hes gonna silence you before going into his deathcombo, its possible to get a stun off before he hits you with it.
But yeah, silence = screwed, generally speaking.


And, also, malz's deathcombo isnt hard to recognize.

It normally starts out with his w, leading up into his E and Q.
Once all those are off here comes his nether grasp.

Doomonkey:


--- Quote from: Evar678 on September 16, 2012, 07:38:35 PM ---And, also, malz's deathcombo isnt hard to recognize.

It normally starts out with his w, leading up into his E and Q.
Once all those are off here comes his nether grasp.

--- End quote ---
How to do malz combo best:

Poke with E. Keep poking. When they are ready to die hit with silence. If you miss then wait. If you hit then go in with W and Ult. Your E should already be on them.

There is no counter to this move except an enemy initiation, which will only work if they have a nice gap closer.

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