| Off Topic > Games |
| League of Legends - Megathread |
| << < (419/1537) > >> |
| Acid:
--- Quote from: Proog on November 01, 2012, 04:24:19 PM ---If they can shower so much money into E-Sports how come they had constant connection issues during the tournament, as well as teams cheating due to their own lack of preparation, and bad booth placement where people could turn around and see a minimap with the enemy team on it? This is actually a different discussion, I think Riot was extremely stupid for letting players have the ability to view the minimap from where they were sitting. Just seemed like common sense not to do that. As for the technical difficulties, I don't hold it against them. Mistakes happen but I am only so tolerant - I expect this to never happen again. How are you going to counter-pick a hero when you have to spend money or in-game currency to buy that hero? What happens if you don't have any counters to their team? Tough stuff looks like you get to lose because the game makes you buy heroes instead of letting people be free to try whoever they want whenever. This is an often debated part of league of legends. Technically, all of the champions and runes can be acquired without spending any money in real life at any point but it does take a veeeery long time. Dota 2's model of all champions being free is quite appealing and one of the reasons I am waiting on a beta invite to play it. League of legends model is good though as earning Influence Points to buy champions gives you something to work for other than levels. Also, when you are a lower level and play one champ exclusively that not many other people play it's very fun as friendlies and enemies who are playing for the first time will get their first impressions of a champion from you rather than you just being another person playing that week's free champ rotation - That's how I enjoyed it anyway. I'll give you credit for these ones, the last one was a poor choice of wording though. The problem is just because 1 1 1 2 is the ideal split doesn't mean you need to run that lineup every single time. Often sacrificing a perfect split of gold can lead to stronger lanes and determine the outcome of the early game, arguably one of the most important stages. Then again, hero bounties and cs gold ratios are different in Dota 2 and LoL so it's a tough subject to compare. I do partly agree with you tbh, I just wanted you to see that League does have a lot of opportunities to play a strange strategy like push comp where you roam around pushing towers and stealing enemy jungle buffs. I'm not too sure what the Dota 2 map is like but the way league of legends is makes it so the optimal placements for different types of champions are pretty defined (Blue buff important for ap casters and blue buff is easily accessible from mid lane, needing more people near dragon always to protect it hence support + ad bot) And yes, a lot of what you said is how League is much like Dota, and that's because they're based off the original WC3 mod, just not to the extent of HoN being a complete copy of it with a different coat of paint. Some of League's heroes share similar skillsets but that's bound to happen eventually. I meant in the sense of how you were describing dota 2 heroes who go from OP to UP but can be pulled out to surprise enemies. I was just saying this happens in League too all the time. (Shen is a good example. Started out as OP and got nerfed like 3 years ago before i started playing, became unplayed for years until he got some buffs and is now almost permanently banned in draft pick.) --- End quote --- |
| johnnyboy:
did i just start a flame war lol anyway, round 2 of "Cause People to Queue Dodge" has begun with...zed, the ninja friend |
| Chrono:
--- Quote from: Proog on November 01, 2012, 04:24:19 PM ---If they can shower so much money into E-Sports how come they had constant connection issues during the tournament --- End quote --- Because that tournament stream alone was 5% of the bandwidth being used across all of North America. Now think about how much you use on average, and how much your percentage would compare to the total being used now in North America. --- Quote from: Proog on November 01, 2012, 04:24:19 PM ---How are you going to counter-pick a hero when you have to spend money or in-game currency to buy that hero? What happens if you don't have any counters to their team? Tough stuff looks like you get to lose because the game makes you buy heroes instead of letting people be free to try whoever they want whenever. --- End quote --- Being countered isn't an automatic loss. It's just a good chance. A challenging part of this game (believe it or not) is the champion selection screen. And here's the thing, if you do not have enough champions to counter with, then perhaps you should either play some blind pick, where you don't have to try to counter because you don't know who they have, and in turn, earn IP for buying new champions. Or, you can spend just a bit of money and get a bundle of champions. If you really don't feel it's right to be able to play every single champion (hint, it's not a circle of counters, it's a web, champions will have multiple countering options, so you don't even need every champion, and in the case where you have zero counter options, play in another lane), then maybe you should play a game that doesn't use the free to play market. But don't call it bad based on that, it's just your decision. |
| Block Box:
spellthief or republic lux |
| Chrono:
--- Quote from: johnnyboy on November 01, 2012, 11:32:32 PM ---did i just start a flame war lol anyway, round 2 of "Cause People to Queue Dodge" has begun with...zed, the ninja friend --- End quote --- Zed vs Jax new sidequest (if people get what i'm referencing) |
| Navigation |
| Message Index |
| Next page |
| Previous page |