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Mapping with DTS

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Jorgur:

Most us know by now that all proper maps will be useless as soon as the shadows update is released. For those of you who do not: http://forum.blockland.us/index.php?topic=184699.0

In short, terrain and interior objects will not be usable. However, what about static shape DTS objects? E.g the trees outside the window in the Bedroom. You can't build on them, but they provide collision just like interior.

My question is this:
Could DTS objects be a decent alternative to interor and terrain? Is it be possible to make a large scale map using them?

Darkness ZXW:

If Badspot adds some type of improved collision, yes. Until then, .blbs are an option.

Greek2me:

I believe that they would cause a huge amount of lag.

Jorgur:


--- Quote from: Darkness ZXW on May 19, 2012, 09:23:44 PM ---If Badspot adds some type of improved collision, yes. Until then, .blbs are an option.

--- End quote ---
So, right now there is a problem with the collision?

heedicalking:


--- Quote from: Greek2me on May 19, 2012, 09:28:18 PM ---I believe that they would cause a huge amount of lag.

--- End quote ---
yea so would graphics updates until they announced one. basically anything that hasn't been done before "lags"

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