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| Mapping with DTS |
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| Barnabas:
--- Quote from: Jorgur on May 19, 2012, 09:28:59 PM ---So, right now there is a problem with the collision? --- End quote --- Collision detection can be pretty poor in Torque, sometimes resulting in two objects simply going through each other. |
| Port:
--- Quote from: Barnabas on May 20, 2012, 04:47:49 AM ---Collision detection can be pretty poor in Torque, sometimes resulting in two objects simply going through each other. --- End quote --- This only happens if object x's velocity is large enough for it to move past object y in one physics step, since it doesn't do backtracing. But yes, kompressor really needs to improve this. |
| Demian:
Play collision seems to work fine on my Bedroom DTS. I haven't tried vehicles though. |
| heedicalking:
i would like a dts overhaul for mapping. not just to remake maps out of them, but to introduce them into maps with less of a static feel. For example, --- Code: ---Buildon = true; --- End code --- set this to true and you can build on your .dts, allowing people to build houses in trees |
| Uxie²:
--- Quote from: Darkness ZXW on May 19, 2012, 09:23:44 PM ---If Badspot adds some type of improved collision, yes. Until then, .blbs are an option. --- End quote --- .blbs are not an option. Bricks can only reach the 64x64 size and Zax's bedroom brick lagged when you planted the ghost brick. |
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