Poll

who you perfer?

Kalphiter
18 (21.4%)
Lub
20 (23.8%)
I perfer Host by myself.
46 (54.8%)

Total Members Voted: 84

Voting closed: May 27, 2012, 07:24:11 AM

Author Topic: Which you perfer use server service of Kalphiter's or Lub's?  (Read 7985 times)

mm

makes sense

i personally never had a problem with kalphiter's service
I've seen servers of his go down sometimes (ask furling, he had problems with this)

and the quality of his servers that im seeing right now is pretty much sub-par. i dont get a particularly outstanding result when i join kalphiters servers, it lags about as much as a regular server - the only upside being that it's 24/7.

His service works, that's been proven, but it can be done a lot better.
i guess.

realistically, it doesn't matter who does it, but who does it better.

it's hard to say anything at this point because we don't know that, haha.

i dont get a particularly outstanding result when i join kalphiters servers, it lags about as much as a regular server - the only upside being that it's 24/7.
this is probably an issue with your network settings, i got 50ms last time i played

this is probably an issue with your network settings, i got 50ms last time i played
It's more of an issue with server location. Talking in terms of network topology, his server is in a sub-par location for a global audience, utilizing an oversold network. High latency and response time jitter are prevalent.

What would I ever do if I didn't have the power to explain how wrong you guys are?

Lub is literally making up stuff.

Average world wide ping to Kalphiter's server in the last 7 days: 130ms.
Average world wide ping to my server in the last 7 days: 57ms.
The comparison is malformed.
First of all, 130ms is still negligible. The only problem left is that "average world wide" ping is undefinable, or at least doesn't really make sense. If anything, the "average ww ping" would be constant for every server around the world.

It's more of an issue with server location. Talking in terms of network topology, his server is in a sub-par location for a global audience, utilizing an oversold network. High latency and response time jitter are prevalent.
An oversold network? You have to be loving kidding me. I get a solid 39ms ping to my server. The distance (measured by several cities, Edison, NJ -> Hackensack, NJ -> Bethpage, NY -> JFK -> Chicago -> St Louis) is 1,076 miles. That is NOT high latency. That is extremely good latency.

I've seen servers of his go down sometimes (ask furling, he had problems with this)
Saying this is usually from a misunderstanding of both how flawed the game engine is and what isn't my fault. I had just talked to Furling and discovered that it was an add-on problem.

and the quality of his servers that im seeing right now is pretty much sub-par. i dont get a particularly outstanding result when i join kalphiters servers, it lags about as much as a regular server - the only upside being that it's 24/7.
Yeah, you don't understand how it works. Your stuffty internet is not my issue.

The comparison is malformed.
First of all, 130ms is still negligible. The only problem left is that "average world wide" ping is undefinable, or at least doesn't really make sense.
Of course it makes sense. A reputable 3rd party service monitors the server from fixed monitoring locations around the world every 5 minutes, the numbers I provided are the average pings provided by that service. Pings from Europe to your badly routed, oversold network are high, pushing the average up. Pings to my server in New York are fast from not only America, but from Europe, meaning the average is low. I'm just going to assume you understand averages.

An oversold network? You have to be loving kidding me. I get a solid 39ms ping to my server. The distance (measured by several cities, Edison, NJ -> Hackensack, NJ -> Bethpage, NY -> JFK -> Chicago -> St Louis) is 1,076 miles. That is NOT high latency. That is extremely good latency.
Lol please, your provider is bottom of the barrel, they use the cheapest transit providers and their peering is awful. Routing from the UK to your server is poor, the routes aren't efficient at all. Regardless of your low latency from America, it's still poor from Europe because your server is in central America, which is not a good location.

You picked your provider purely based on price, it's clear you don't understand how distance in terms of network topology affects response.

You're getting very defensive Kalph, I don't want you to quit before I have to chance to wipe the floor with your service :(

Edit: just ran some MTR (http://en.wikipedia.org/wiki/MTR_(software) read up buddy!) tests from a couple of servers to yours, then to mine. Multiple nodes on your route have high jitter, terrible for performance to a game server. Can't say the same about my server though!
« Last Edit: May 20, 2012, 02:43:41 PM by Rub »

Yeah, you don't understand how it works. Your stuffty internet is not my issue.
Actually, my internet is fine now. Guess it must be your fault.

What server is this Lub?

Does your server also emanate bullstuff like you?

What server is this Lub?

Does your server also emanate bullstuff like you?
It's a server in New York, think you could have picked that up by now. Which part of what I've said is bullstuff lol? I've done the brown townysis, I have the stats, I'm right.



It's a server in New York, think you could have picked that up by now. Which part of what I've said is bullstuff lol? I've done the brown townysis, I have the stats, I'm right.
We don't even know this server's address.

Yeah, that really works good for you when you don't even allow the other side to verify your bullstuff.

We don't even know this server's address.

Yeah, that really works good for you when you don't even allow the other side to verify your bullstuff.
You can verify it all when my service is public, don't want to be giving away my supplier before I launch! Will you apologise to me when this is all proven true when my service launches or will you be too bitter?

i don't see how lubs could be any better than kalphiters besides prices.

i don't see how lubs could be any better than kalphiters besides prices.
Management features, support, latency, uptime. In the last 2 days alone Kalph's server has had 1 hour 4 minutes downtime.