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Script_MultipleClientBlock kicks everyone.

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Nexus:


--- Quote from: Brian Smithers on May 20, 2012, 07:02:42 PM ---knock them out right at the start.

--- End quote ---

Critical hit, it's super effective!

Brian Smithers:


--- Quote from: Nexus on May 20, 2012, 07:05:00 PM ---Critical hit, it's super effective!

--- End quote ---
You get 2000cc and you send none of it back to your mom!

Headcrab Zombie:

Should also mention that all this will really prevent is siblings playing together.
Also if someone crashes or otherwise disconnects from the server in a way that results in their client still being in the server, they will be unable to join until the previous client times out.

phflack:


--- Quote from: Nexus on May 20, 2012, 06:53:10 PM ---You could even block them by name instead of ID because names are unique to individual clients, so you don't need to wait until the admin check (this will also help with LAN server compatibility).  Hit them right at the connect request because you can.

--- End quote ---
names arn't unique to each ID, i remember somebody managing to have a double feep or something

Nexus:


--- Quote from: Headcrab Zombie on May 20, 2012, 07:05:58 PM ---Should also mention that all this will really prevent is siblings playing together.
Also if someone crashes or otherwise disconnects from the server in a way that results in their client still being in the server, they will be unable to join until the previous client times out.

--- End quote ---

fuk siblings
o yea add a check to see if a client is currently infinitelagging, and kick the one currently in server in that case.


--- Quote from: phflack on May 20, 2012, 07:06:10 PM ---names arn't unique to each ID, i remember somebody managing to have a double feep or something

--- End quote ---

Yeah they are, thats just a weird glitch exception

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