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How many bricks can be in a server before you lag out?

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Dillpickle:


--- Quote from: Plexious on May 20, 2012, 10:12:58 PM ---Unlimited mining servers do it all the time. You just can't have all the bricks in viewing distance at once.
The brick limit is actually the limit of how many fxDTS objects you can render at once.

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wait, mining servers? I hope you know that the whole entire map isn't just a giant box of blocks. When you mine, you create a block wall around the area you just mine.
Same thing goes for Minecraft. You can warp through the map and not see blocks because they haven't been created. Only the visible shellpart is, except for ores and objects. mainly dirt and rock is hidden.

Treynolds416:


--- Quote from: Dillpickle on May 20, 2012, 10:25:06 PM ---wait, mining servers? I hope you know that the whole entire map isn't just a giant box of blocks. When you mine, you create a block wall around the area you just mine.
Same thing goes for Minecraft. You can warp through the map and not see blocks because they haven't been created. Only the visible shellpart is, except for ores and objects. mainly dirt and rock is hidden.

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Yes, but those servers often reach brick counts higher than the limit

Kalphiter:


--- Quote from: Butler on May 20, 2012, 09:59:08 PM ---No. The limit cannot be above 256000 without changing the game itself.

I think Ephialtes did it once, maybe it was Kalphiter (it was awhile ago) but they ended up having to change the base programming of the game if I remember correctly.

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Nope, but I did make a cube out of 125,000 bricks.
--- Quote from: Kalphiter on January 16, 2010, 02:45:10 PM ---


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ScratchTehEPICSpaceDude:


--- Quote from: Treynolds416 on May 20, 2012, 10:28:39 PM ---Yes, but those servers often reach brick counts higher than the limit

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How does it bypass the main code?

Chrono:

Your client only supports a limited amount of objects. Once this limit is reached, no more new objects can be received/created until previous ones are removed. This includes all mission objects, datablocks, and GUIs. (remember, I'm talking client side)
Bricks and objects that you've loaded (by being in viewing range), but then moved out of viewing range from will still remain active and thus contribute to this limit.

The reason behind infinite mining servers going above the limit is that it does not reduce the brick count when a brick is mined. Yes, the brick count needs to be semi-manually adjusted. Planting any brick through any means will automatically increase the count, however, deleting is only through certain methods. Deleting the brick will not automatically reduce the count, but doing killbrick will, along with causing chainkills.

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