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Alternative Mapmaking technique.

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Sami2ss:


--- Quote from: Gizmo. on May 21, 2012, 05:04:21 PM ---Yes it does.

If you don't want to read through that the general points are:

- Lag
- Collision is stuff
- Looks even worse than interiors now

--- End quote ---

i'm pretty sure i've read multiple times that the whole lag thing is just an assumption

also, can't textures be applied to .dts shapes?

Mysteroo:


--- Quote from: Gizmo. on May 21, 2012, 05:04:21 PM ---Yes it does.

If you don't want to read through that the general points are:

- Lag
- Collision is stuff
- Looks even worse than interiors now

--- End quote ---
Lag is debatable based on that link. But I don't know about the other two. Also-


--- Quote from: Kalphiter on May 21, 2012, 04:48:55 PM ---Haha, way to read in the other recent threads why this is a terrible idea.

--- End quote ---
I'm assuming Counter didn't know that it was already discussed, hence why he brought it up. And if he didn't know about the previous discussions, how is he supposed to have read them?

Counter98:


--- Quote from: Sami2ss on May 21, 2012, 05:06:34 PM ---i'm pretty sure i've read multiple times that the whole lag thing is just an assumption

also, can't textures be applied to .dts shapes?

--- End quote ---
They definitely can. These playermodels use a single texture.
http://forum.blockland.us/index.php?topic=193470.0

In fact, most all .dts shapes have textures, but they use multiple single-color textures.

Nexus:


--- Quote from: Gizmo. on May 21, 2012, 05:04:21 PM ---Yes it does.

If you don't want to read through that the general points are:

- Lag
- Collision is stuff
- Looks even worse than interiors now

--- End quote ---

Brick collision is better than terrain collision (except for vehicles, which are broken enough anyway), and I think mostly identical to interior collision.  There is no reason that it would look any different.  The only point that would be good is lag, but I am not convinced that a large and detailed brick would be laggier than a large and detailed interior.  There are prop bricks and jvs bricks with hundreds of faces that do not lag as many indicate.

Mega-Bear:


--- Quote from: Sami2ss on May 21, 2012, 05:06:34 PM ---i'm pretty sure i've read multiple times that the whole lag thing is just an assumption

also, can't textures be applied to .dts shapes?

--- End quote ---

The more polys, the more lag. If someone made a DTS-based map with a lot of polys it would lag, but if they made a little map or used DTS shapes for little additions like trees it would be fine. Although either way the lag probably wouldn't be too substantial.

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