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PyBLS (Blockland Save File Library for Python)
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Brian Smithers:

--- Quote from: Ipquarx on May 21, 2012, 08:23:21 PM ---I understand the concept, but it seems it has no use besides generating the save, what about the bricks?

--- End quote ---
Thats what you input, it just converts it to a proper BLS file, which if you (like me) dont want to take the time to figure out then write a script to writeout, you can just have this nifty dynamic library do it for you.
Greek2me:
Wouldn't this be more useful in Torquescript? That would be better for terrain generation and such.
Ipquarx:
Okay then.

Make a GUI for it and foolproof it into not making overlapping bricks and that would be cool.

--- Quote from: Greek2me on May 21, 2012, 08:27:00 PM ---Wouldn't this be more useful in Torquescript? That would be better for terrain generation and such.

--- End quote ---
Let's say you were using not blockland for generating saves for whatever strange reason
you could use this
Brian Smithers:
TorqueScript is slower than python. Also at the same time Blockland is doing a ton of other things on top of your generations, in python unless your running anything else in python, python is only doing your code. Plus Python is neatest and easier to read, it's also much harder to make messy. GUI's would be handicapped because this is for people who want to use it in code, and it's nearly impossible to determine if the bricks are going to overlap since you use the UI name. :)
Treynolds416:
It is most certainly not impossible
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