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Just thought about something with the update

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Altiris:

I recently realized that the shaders for Blockland will be very or somewhat intensive and require a good computer, although, isn't Blockland only designed as a 32bit program?

Would this ruin performance or am I just wrong (I honestly don't know)?
Would we gain performance if Blockland supported 64bit computers?

pecon98:

They said that it will be toggleable in graphics options. Just like textures, physics and shadows are right now.

Conan:

Blockland shouldn't be upgraded to 64x by default, due to compatibility issues for older computers.

However it would be nice if there was a 64x duplicate, though I don't know how much work that would take.

heedicalking:

they said graphics won't be toggleable forever. related: i hope shaders don't mess up certain things. like, i hope fire emitters don't turn dark, and i hope water emitters don't glow. should add a
--- Code: ---SelfIlluminates = true;
--- End code ---
to emitters so we can have ones that glow and ones that don't (unless we already have this idk).

and i think shadows casting in the sun's direction in a uniformly lit room would be annoying? and would walls cast shadows into the room making it dark even with a light on? can't wait to test out the update and give feedback

Altiris:


--- Quote from: Conan on May 22, 2012, 07:28:14 PM ---Blockland shouldn't be upgraded to 64x by default, due to compatibility issues for older computers.

However it would be nice if there was a 64x duplicate, though I don't know how much work that would take.

--- End quote ---

They can have both a 32 and 64bit download.

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