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Just thought about something with the update

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heedicalking:


--- Quote from: Tudoreleuu on May 23, 2012, 12:53:24 PM ---BS. They said they'll be off by default at first, then on by default as they get better. They never said they won't be toogleable.

--- End quote ---
so shadows are for looking cool and nothing more :( darn i hoped we could use them for hide and seek

Altiris:

Wow...no one has even talked about the main topic...

zmaster:

If you really want performance gain.. go multi threading

Sevara:

Geometry shaders?  Yeah, you'd need a recent (and high-end) video card for those.  Pixel shaders (more likely)?  They've been a part of OpenGL for almost ten years, since they were one of the core new features of OpenGL 2.0.

Honestly, the only people who are going to have problems are the ones who have barebones systems from the beginning of the Windows XP era.  Even a DX9 video card like a Radeon 9X00 is likely to have some pixel shader support.

M:

You could probably get a new GPU that will run these fine from newegg's $50-75 bracket. You've all been running on this decade-old stuff for so long you're literally scared of the loving dark.

The GPU I have now runs Skyrim on the default Ultra setting plus shadow tweaks (4096 shadow map resolution and farther shadow distance) plus the official HDTP with literally no stuttering whatsoever, and the stuff in newegg's $100-200 range is ALL better than it. (Still costs $240-260 here though but forget this country)

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