Blockland Forums > General Discussion

Just thought about something with the update

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Bisjac:

many games with advanced shaders were also 32bit.
i dont see a problem

Bisjac:


--- Quote from: Supreme Guy on May 23, 2012, 05:02:14 AM ---I think Komp and BS expect gamers or just people in general to higher end computers by the time they do that. That would imply that it'd be very far in the future.
At least, that's a theory

--- End quote ---

an average spec, best buy desktop for $500 can play the hell out of blockland.
this game dosnt really require much. you cant expect the gimping of development for games just because you are below the consumer average.
you arent supposed to use the same comp for 8 years.

zmaster:

My old 3 year old $250 laptop supported geometry shaders (I assue you mean vertex shaders) and could run most games using them (spore for example) at a decent average framerate(30 -15 fps). 

Sevara:


--- Quote from: zmaster on May 24, 2012, 03:16:51 PM ---My old 3 year old $250 laptop supported geometry shaders (I assue you mean vertex shaders) and could run most games using them (spore for example) at a decent average framerate(30 -15 fps). 

--- End quote ---

Vertex shaders and geometry shaders are NOT the same thing.  Geometry shaders were just introduced and only show up in high-mid to top-end cards.  But pixel and vertex shaders should be fine on virtually anything off the shelf at this point.

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