| Blockland Forums > Modification Help |
| How to get "every" vehicle datablock |
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| Port:
if ( %obj.getType() & $TypeMasks::VehicleObjectType ) |
| Greek2me:
--- Quote from: Port on May 24, 2012, 02:11:58 AM ---if ( %obj.getType() & $TypeMasks::VehicleObjectType ) --- End quote --- Nope, that doesn't work for what we're talking about. This is for any vehicle, including playertype vehicles. You could use $TypeMasks::PlayerObjectType in addition to it to get playertype vehicles as well, but that would also cause it to return true for players. |
| Slicks555:
--- Quote from: Port on May 24, 2012, 02:11:58 AM ---if ( %obj.getType() & $TypeMasks::VehicleObjectType ) --- End quote --- I like the way you think. This is what I use, as well. --- Quote from: Greek2me on May 24, 2012, 05:57:42 PM ---This is for any vehicle, including playertype vehicles. --- End quote --- What in the hell is a playertype vehicle? If it's a vehicle, it will fall under $TypeMasks::VehicleObjectType. If it's a player, it will fall under $TypeMasks::PlayerObject Type. They're two different object types. |
| Treynolds416:
Bot vehicles, such as the horse |
| Port:
--- Quote from: Treynolds416 on May 24, 2012, 09:29:21 PM ---Bot vehicles, such as the horse --- End quote --- They don't necessarily have “Vehicle“ in their datablock name. For example, horseArmor. |
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