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| Player_Stealth |
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| Brian Smithers:
interesting. thats kinda bad though because it would lag a ton. |
| Greek2me:
--- Quote from: Brian Smithers on May 23, 2012, 07:44:00 PM ---interesting. thats kinda bad though because it would lag a ton. --- End quote --- Nope. It uses a global loop, not per-player. |
| Brian Smithers:
--- Quote from: Greek2me on May 23, 2012, 07:44:49 PM ---Nope. It uses a global loop, not per-player. --- End quote --- still. |
| Tammy:
Even if it was using a per-player loop I don't think it would cause a great performance decrease. Schedule loops really have a lot of undeserved hate. |
| Gizmo.:
Really all those people wouldn't be needed, but like Lug said I am a real newbie to scripting and all of the help gave me tips on different things. This really isn't a complicated script, not supposed to be, just something kinda cool. Badspot actually helped as well. I changed the delay on this to 100 milliseconds and it did nothing, that was only me and Jasa but unless you are running 5 other looping scripts along with 10 mini-nukes going off, it won't lag. I actually tested this by blowing up those nice colorful bricks with a mini-nuke, all was well. --- Quote from: Pepsidude on May 23, 2012, 06:33:01 PM ---Why wouldn't you release it? --- End quote --- I could release it, not really much of a script though. Maybe I'll put it on RTB just to have something on there. It works with transparent bricks as well, depending on where your player is and what you are looking it, sometimes you can see your body and head other times you can't. |
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