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Set Node color compatible model

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zmaster:

I was wondering how to rig/name a player model so I have the ability to set the colors and decals of the head/body/etc using the player.setNodeColor(String [node], ColorF [color])

MARBLE MAN:

$pref::Avatar::BODYPARTColor = "# # # #";
$Pref::Avatar::BODYPART = "0";

Port:


--- Quote from: MARBLE MAN on May 24, 2012, 06:16:06 PM ---$pref::Avatar::BODYPARTColor = "# # # #";
$Pref::Avatar::BODYPART = "0";

--- End quote ---

Sigh. No.

zmaster:

found a workaround.
But if anyone does know how it would be great for others/effieciency

Darkness ZXW:

I was wondering this for a hat once. From what people have told me it's easier to just have it be one color

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