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| Client sided function called when adding/removing a player from the player list |
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| Port:
--- Quote from: jes00 on May 24, 2012, 07:07:06 AM ---function newPlayerListGui::update(%this, %cl, %name, %BL_ID, %trust, %admin, %score) --- End quote --- Use secureClientCmd_clientJoin instead. |
| jes00:
--- Quote from: Port on May 24, 2012, 07:33:52 AM ---Use secureClientCmd_clientJoin instead. --- End quote --- I used to but people seemed to freak out about the secureClientCmd part. |
| Port:
--- Quote from: jes00 on May 24, 2012, 07:46:08 AM ---I used to but people seemed to freak out about the secureClientCmd part. --- End quote --- Why so? It just disallows servers from sending it unless the traceback involves an engine function or exec on a compiled file. |
| Ipquarx:
--- Quote from: Plexious on May 24, 2012, 12:50:22 AM ---I need the function called when adding players to the player list. I need to package it so it adds players to other lists. --- End quote --- Use NewPlayerListGui::update, it's literally the exact function you're looking for. --- Quote from: Port on May 24, 2012, 08:40:04 AM ---It just disallows servers from sending it --- End quote --- This sounds kinda paranoid to me. It's not like its abusable or anything. |
| Greek2me:
--- Quote from: Ipquarx on May 24, 2012, 06:23:36 PM ---This sounds kinda paranoid to me. It's not like its abusable or anything. --- End quote --- It's one of the things that Badspot did along with removing the Player::setShapeName ability to prevent impersonation. |
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