Blockland Forums > Suggestions & Requests
Client Event GUI + Do Events + Client Wrench
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MARBLE MAN:

--- Quote from: phflack on May 24, 2012, 11:58:56 PM ---do events have been made before, but you can do the same thing with VCE
input>self>VCE_ifvalue[1][==][1][1 2]
onvariabletrue>player>kill
onvariabletrue>player>instantrespawn

--- End quote ---
You cant put strings of 30 events in that box... I just wanted a bigger version..
I already knew about that..
Lugnut:
Yes you can.

input>self>VCE_ifvalue[1][==][1][1 30]
onvariabletrue>player>kill
onvariabletrue>player>instantrespawn
onvariabletrue>player>kill
onvariabletrue>player>instantrespawn
onvariabletrue>player>kill
onvariabletrue>player>instantrespawn
onvariabletrue>player>kill
onvariabletrue>player>instantrespawn
etc

triggers all events from 1-30.

browse through rtb for the doEvent thing. it's not called doEvent, fyi.
zmaster:

--- Quote from: jes00 on May 24, 2012, 07:17:11 PM ---You can't have client sided events.

--- End quote ---

Who said it was client sided?


--- Quote from: jes00 on May 24, 2012, 07:54:41 PM ---How?

--- End quote ---

commandToServer([function], args,...)
commandToClient(client, function, args,...)
jes00:

--- Quote from: zmaster on May 25, 2012, 11:32:14 AM ---Who said it was client sided?

--- End quote ---

--- Quote from: MARBLE MAN on May 24, 2012, 06:06:24 PM ---Client Events GUI:

--- End quote ---


--- Quote from: zmaster on May 25, 2012, 11:32:14 AM ---commandToServer([function], args,...)
commandToClient(client, function, args,...)

--- End quote ---
Now I'm very confused as to what it does.
MARBLE MAN:
Could someone just make a wrench that edits a players prefs?! The player would have a "revert to original" button/command
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