| Blockland Forums > Suggestions & Requests |
| Client Event GUI + Do Events + Client Wrench |
| << < (4/5) > >> |
| MARBLE MAN:
--- Quote from: phflack on May 24, 2012, 11:58:56 PM ---do events have been made before, but you can do the same thing with VCE input>self>VCE_ifvalue[1][==][1][1 2] onvariabletrue>player>kill onvariabletrue>player>instantrespawn --- End quote --- You cant put strings of 30 events in that box... I just wanted a bigger version.. I already knew about that.. |
| Lugnut:
Yes you can. input>self>VCE_ifvalue[1][==][1][1 30] onvariabletrue>player>kill onvariabletrue>player>instantrespawn onvariabletrue>player>kill onvariabletrue>player>instantrespawn onvariabletrue>player>kill onvariabletrue>player>instantrespawn onvariabletrue>player>kill onvariabletrue>player>instantrespawn etc triggers all events from 1-30. browse through rtb for the doEvent thing. it's not called doEvent, fyi. |
| zmaster:
--- Quote from: jes00 on May 24, 2012, 07:17:11 PM ---You can't have client sided events. --- End quote --- Who said it was client sided? --- Quote from: jes00 on May 24, 2012, 07:54:41 PM ---How? --- End quote --- commandToServer([function], args,...) commandToClient(client, function, args,...) |
| jes00:
--- Quote from: zmaster on May 25, 2012, 11:32:14 AM ---Who said it was client sided? --- End quote --- --- Quote from: MARBLE MAN on May 24, 2012, 06:06:24 PM ---Client Events GUI: --- End quote --- --- Quote from: zmaster on May 25, 2012, 11:32:14 AM ---commandToServer([function], args,...) commandToClient(client, function, args,...) --- End quote --- Now I'm very confused as to what it does. |
| MARBLE MAN:
Could someone just make a wrench that edits a players prefs?! The player would have a "revert to original" button/command |
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