| Blockland Forums > Suggestions & Requests |
| Client Event GUI + Do Events + Client Wrench |
| << < (5/5) |
| MARBLE MAN:
--- Quote from: Lugnut1206 on May 25, 2012, 01:43:57 AM ---Yes you can. input>self>VCE_ifvalue[1][==][1][1 30] onvariabletrue>player>kill onvariabletrue>player>instantrespawn onvariabletrue>player>kill onvariabletrue>player>instantrespawn onvariabletrue>player>kill onvariabletrue>player>instantrespawn onvariabletrue>player>kill onvariabletrue>player>instantrespawn etc triggers all events from 1-30. browse through rtb for the doEvent thing. it's not called doEvent, fyi. --- End quote --- then why doesnt it work for me? |
| phflack:
--- Quote from: MARBLE MAN on May 25, 2012, 06:15:49 PM ---then why doesnt it work for me? --- End quote --- because you did it wrong now tell us what you actualy did so we can tell you what you did wrong |
| M:
What he means by client events isn't clientsided, he means eventing your player. This currently would require the entire events dialog to be remade, since the default version doesn't support loading input lists for anything other than bricks, or a super gay hack workaround like the minigame events that just spams up the menu with stuff that isn't related to bricks. The server component of wrench events has full support for it, you can register events for any class, you just can't by default use any class other than fxDTSbrick, and you can't manually open the events dialog (only the normal wrench dialog). Also the thing you're looking for on the do event thing is Sub Events, right here. It works exactly like VCE's sub things (it's the same code), just calls onSub inputs. |
| MARBLE MAN:
Tis rather long... (Not working) --- Code: ---X 33ms onActivate Self fireRelay X 33ms onRelay Self fireRelay X 0ms onRelay Self VCE_retroCheck ifLastPlayerMsg ~= >S 3 6 X 0ms onVariableTrue Self VCE_modVariable Brick cats Set <var:cl:lastmsg> X 0ms onVariableTrue Self VCE_modVariable Brick cats Character - 0ms onVariableTrue Client CenterPrint <var:br:cats> = Current Scale 3 X 0ms onVariableTrue Self VCE_retroCheck ifPlayerID == 10103 7 26 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == .2 27 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == .3 28 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == .4 29 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == .5 30 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == .6 31 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == .7 32 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == .8 33 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == .9 34 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == 1 35 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == 1.1 36 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == 1.2 37 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == 1.3 38 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == 1.4 39 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == 1.5 40 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == 1.6 41 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == 1.7 42 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == 1.8 43 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == 1.9 44 X 0ms onVariableTrue Self VCE_ifVariable <var:br:cats> == 2 45 X 0ms onVariableFalse Client ChatMessage <color:ff0000><var:br:cats><color:ffffff>, is not a valid scale... X 0ms onVariableTrue Player SetPlayerScale 0.2 X 0ms onVariableTrue Player SetPlayerScale 0.3 X 0ms onVariableTrue Player SetPlayerScale 0.4 X 0ms onVariableTrue Player SetPlayerScale 0.5 X 0ms onVariableTrue Player SetPlayerScale 0.6 X 0ms onVariableTrue Player SetPlayerScale 0.7 X 0ms onVariableTrue Player SetPlayerScale 0.8 X 0ms onVariableTrue Player SetPlayerScale 0.9 X 0ms onVariableTrue Player SetPlayerScale 1 X 0ms onVariableTrue Player SetPlayerScale 1.1 X 0ms onVariableTrue Player SetPlayerScale 1.2 X 0ms onVariableTrue Player SetPlayerScale 1.3 X 0ms onVariableTrue Player SetPlayerScale 1.4 X 0ms onVariableTrue Player SetPlayerScale 1.5 X 0ms onVariableTrue Player SetPlayerScale 1.6 X 0ms onVariableTrue Player SetPlayerScale 1.7 X 0ms onVariableTrue Player SetPlayerScale 1.8 X 0ms onVariableTrue Player SetPlayerScale 1.9 X 0ms onVariableTrue Player SetPlayerScale 2 --- End code --- |
| M:
You have to enter '27 27' for a single event last I checked, the sub system is kind of weird that way. |
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