Blockland Forums > General Discussion
Versions to Versions
Hugums:
V10 space guy proliferates until he overwhelms the entire server list, causing world wide blackouts and destroying Luxembourg.
otto-san:
v11:
+added in-game advertisements promoting duck supremacy over turtles captioned "LONG LIVE LORD MARTIN"
-other bugfixes
Electrk:
v12
- Wafflestruct is now Bluewafflestruct
- Various superfluous bug fixes (including removing events (yes, events were just bugs))
- Fixed nothing
- Broke everything
MARBLE MAN:
V13
"Download Textures" is no longer on by default
Removed openGL extension console spam
Added Particle_Tools add-on
Improved default weapon model lookups slightly
Fixed player list window title not updating properly when you host a game
Fixed orientParticles property of particleEmitterData
Stopped the default controls dialog from popping up if you have un-bound controls
Fixed left-right air control not working if you are moving forward at full speed
Removed Script_TerrainBuildRules add-on
Fixed bug where you could not blow up your own bricks if there was more than one of you on the server
Removed killbrick event because it circumvented the trust system
Removed DM Church save due to jesus nuts complaining
Fixed invalid packet when an explosion uses an invalid particle datablock
Fixed being unable to start a game due to maxplayers being set to zero
Fixed serverCmdGetMapList flooding exploit. Map list is also cached now so it is faster in normal use.
Precipitation is now not shown if the texture is missing to avoid odd looking black block rain
Fixed precipitation render option
Changed fatal png reading errors to be non-fatal. Not sure what will happen.
Fixed being able to add lights/emitters/items to bricks breifly after they are destroyed
Bricks with duplicate uinames are now filtered out
Added idiot-proofing to quota values. This fixes the issue where if you set the item limit to "999999999999" you can only create 5 items.
Fixed bad stuff happening when you attempt to use a stupid texture like "null.png" for a terrain texture
Fixed some "terminated in an unusual way" errors in BitRender::render_tris
It is no longer possible to disable flood protection - you idiots.
Fixed brown halo effect when you are missing the current terrain detail texture. I think.
Minigame gui scrollbox is now named to make it easier to add things
Fixed weird textures being used for sun corona when you don't have the texture.
Fixed shooting through people when they are running towards you and you are backing up
Fixed shooting at a weird angle when you are chasing after someone at close range
Improved shooting accuracy at close range
Fixed minigame "set favs" helper box being under the scrollbox
Fixed Minigame gui window not refreshing when you load favorites
Fixed crash on exit related to quota objects
Fixed crash when connected to a server that uses an animated model that you don't have
Anti-head-through-wall effect no longer applies in first person because it looks wierd
Fixed various player list spoofing exploits
Fixed this case: You trust someone, they spam your stuff, you remove trust, you can't remove their spam
Added idiot proofing to brick size
Removed "initial control object" spam
Added Map_Slate_Desert
Added Map_Slate_Storm_Revised
Added Map_Skylands
Added Map_Destruct
Added Map_Slate_Sea_Revised
Fixed mac "do not run the game from the mounted image" message being too long to read
Fixed mac error when downloading files that are in folders that are > 32 characters long
Added inverted arch bricks
Moved some client tagged fields into c++ for efficiency
Improved memory usage for bricks that use dts collision
Adjusted normals of arch bricks so they match seamlessly
Adjusted min look angle of tank turret so it cannot penetrate the tank body
Fixed prediction error when min look angle and max look angle are different
Fixed raycast against players sometimes hitting way in front of the player
Increased scroll speed on player list
Removed weapon retraction code since it looks weird and does not work properly
Added some .gft files (fonts) needed by RTB
Nearest lights now fade in instead of pop
Fixed multiple seats on player-based vehicles
OnToolBreak event is now only enabled in the tutorial (it is somewhat exploitable)
Fixed /doUpdates crashing listen servers
Added Print_1x2f_BLPRemote to default add-ons list
Local crap-on list is now built into the other scripts to prevent idiots from removing it
Changed "Show tool tips" option text to "Show Hud"
Improved default sorting order of various lists
Fixed html tag insertion exploit in clan tags
%1 now works in client->chatMessage event
Fixed projectile explosions and emitters not working the second time you run the tutorial
Added checkbox for disable VBO pref
Added client-side error checking for player list score values
Players with unprintable characters in their names now have their name translated to readable format before being displayed in the dedicated server console. This is to make the dedicated server console more usable. It does not effect in-game names.
Fixed getSubStr errors when saving bricks that use prints that you don't have
Added rotondo's cannon and rowboat
Avatar changes are now limited to 1 per second - this is to disable the "funky shirt" script which I have received a million complaints about.
Fixed mouse triggers becoming permanently inverted if you are holding them down when the window loses focus
Fixed calculation of underwater color overlay opacity (certain custom color sets made the water appear too opaque)
Fixed interference in the add-on gui between add-ons that differ only by a ' or - character
Empty brick groups are now removed after a while
MaxPhysicsVehicles is now limited to a maximum value of 20. Your server cannot handle more than this. If you think it can you are wrong. If you complain about this I will ban you.
/Clearvehicles command now shows how many vehicles were cleared
Removed the ability to call various functions on client side objects to discourage casual creation of not-nice scripts
Fixed quota object leak when hosting a game and disconnecting
Removed some useless code left over from Tribes 2
Added idiot proofing on minigame.addMember() function so that idiots can't add non-client objects as minigame members which causes huge amounts of error spam.
It is now impossible to enable the "sharp filter" on intel hardware because it is very slow
Fixed being able to open in-game menus in the main menu after applying default controls
Fixed crash when you have a large number of prints enabled
Stereo music files are now deleted after they are detected
Fixed case sensitivity error that could make faces/decals mysteriously unusable
Fixed various animation prediction errors: people running in the air, running in the water, sliding around on their butt, etc. You now see what other people are actually doing.
Added backtrace call to various internal errors to aid in debugging
Fixed jittering of non-moving player types
Fixed players jittering when they are in the water and moving slowly or standing still
Fixed bad orientation for one tick when unmounting
Fixed default recharge rate on players
Removed player.setrechargerate(), yes this breaks some mods but the way this function was implemented was terrible and most of the things you want this for can be done with the default datablock recharge rate.
Fixed slight relocation/prediction error when mounting/unmounting
Players that cannot crouch can no longer swim down
Players that cannot jump can no longer swim up
Fixed player splash emitter not updating when you switch datablocks
Fixed player mass updating strangely when switching datablocks, could sometimes cause broken jets or being unable to move
Fixed froth emitter getting stuck on when you mount a horse underwater
Fixed froth emitter chasing ahead of you when skimming the water at high speed
The "no bricks to save!" check now happens when you open the save dialog instead of when you try to save
Fixed bug where game window would not appear due to not considering the window border size
Fixed double/spastic/laggy jumping on certain bricks. (Problem still exists when mac and pc connect due to architecture differences)
Lights now stay with bricks when they are blown up
Fixed console spam when you lower the volume sliders to 0
Improved reliability of server player count
Fixed case where you would mysteriously get 90% framerate loss outside of kitchen.
Fixed some cases of graphical corruption on ATI cards.
New, more efficient memory allocator.
[/list]
Electrk:
--- Quote from: MARBLE MAN on June 02, 2012, 01:42:34 AM ---V13
"Download Textures" is no longer on by default
Removed openGL extension console spam
Added Particle_Tools add-on
Improved default weapon model lookups slightly
Fixed player list window title not updating properly when you host a game
Fixed orientParticles property of particleEmitterData
Stopped the default controls dialog from popping up if you have un-bound controls
Fixed left-right air control not working if you are moving forward at full speed
Removed Script_TerrainBuildRules add-on
Fixed bug where you could not blow up your own bricks if there was more than one of you on the server
Removed killbrick event because it circumvented the trust system
Removed DM Church save due to jesus nuts complaining
Fixed invalid packet when an explosion uses an invalid particle datablock
Fixed being unable to start a game due to maxplayers being set to zero
Fixed serverCmdGetMapList flooding exploit. Map list is also cached now so it is faster in normal use.
Precipitation is now not shown if the texture is missing to avoid odd looking black block rain
Fixed precipitation render option
Changed fatal png reading errors to be non-fatal. Not sure what will happen.
Fixed being able to add lights/emitters/items to bricks breifly after they are destroyed
Bricks with duplicate uinames are now filtered out
Added idiot-proofing to quota values. This fixes the issue where if you set the item limit to "999999999999" you can only create 5 items.
Fixed bad stuff happening when you attempt to use a stupid texture like "null.png" for a terrain texture
Fixed some "terminated in an unusual way" errors in BitRender::render_tris
It is no longer possible to disable flood protection - you idiots.
Fixed brown halo effect when you are missing the current terrain detail texture. I think.
Minigame gui scrollbox is now named to make it easier to add things
Fixed weird textures being used for sun corona when you don't have the texture.
Fixed shooting through people when they are running towards you and you are backing up
Fixed shooting at a weird angle when you are chasing after someone at close range
Improved shooting accuracy at close range
Fixed minigame "set favs" helper box being under the scrollbox
Fixed Minigame gui window not refreshing when you load favorites
Fixed crash on exit related to quota objects
Fixed crash when connected to a server that uses an animated model that you don't have
Anti-head-through-wall effect no longer applies in first person because it looks wierd
Fixed various player list spoofing exploits
Fixed this case: You trust someone, they spam your stuff, you remove trust, you can't remove their spam
Added idiot proofing to brick size
Removed "initial control object" spam
Added Map_Slate_Desert
Added Map_Slate_Storm_Revised
Added Map_Skylands
Added Map_Destruct
Added Map_Slate_Sea_Revised
Fixed mac "do not run the game from the mounted image" message being too long to read
Fixed mac error when downloading files that are in folders that are > 32 characters long
Added inverted arch bricks
Moved some client tagged fields into c++ for efficiency
Improved memory usage for bricks that use dts collision
Adjusted normals of arch bricks so they match seamlessly
Adjusted min look angle of tank turret so it cannot penetrate the tank body
Fixed prediction error when min look angle and max look angle are different
Fixed raycast against players sometimes hitting way in front of the player
Increased scroll speed on player list
Removed weapon retraction code since it looks weird and does not work properly
Added some .gft files (fonts) needed by RTB
Nearest lights now fade in instead of pop
Fixed multiple seats on player-based vehicles
OnToolBreak event is now only enabled in the tutorial (it is somewhat exploitable)
Fixed /doUpdates crashing listen servers
Added Print_1x2f_BLPRemote to default add-ons list
Local crap-on list is now built into the other scripts to prevent idiots from removing it
Changed "Show tool tips" option text to "Show Hud"
Improved default sorting order of various lists
Fixed html tag insertion exploit in clan tags
%1 now works in client->chatMessage event
Fixed projectile explosions and emitters not working the second time you run the tutorial
Added checkbox for disable VBO pref
Added client-side error checking for player list score values
Players with unprintable characters in their names now have their name translated to readable format before being displayed in the dedicated server console. This is to make the dedicated server console more usable. It does not effect in-game names.
Fixed getSubStr errors when saving bricks that use prints that you don't have
Added rotondo's cannon and rowboat
Avatar changes are now limited to 1 per second - this is to disable the "funky shirt" script which I have received a million complaints about.
Fixed mouse triggers becoming permanently inverted if you are holding them down when the window loses focus
Fixed calculation of underwater color overlay opacity (certain custom color sets made the water appear too opaque)
Fixed interference in the add-on gui between add-ons that differ only by a ' or - character
Empty brick groups are now removed after a while
MaxPhysicsVehicles is now limited to a maximum value of 20. Your server cannot handle more than this. If you think it can you are wrong. If you complain about this I will ban you.
/Clearvehicles command now shows how many vehicles were cleared
Removed the ability to call various functions on client side objects to discourage casual creation of not-nice scripts
Fixed quota object leak when hosting a game and disconnecting
Removed some useless code left over from Tribes 2
Added idiot proofing on minigame.addMember() function so that idiots can't add non-client objects as minigame members which causes huge amounts of error spam.
It is now impossible to enable the "sharp filter" on intel hardware because it is very slow
Fixed being able to open in-game menus in the main menu after applying default controls
Fixed crash when you have a large number of prints enabled
Stereo music files are now deleted after they are detected
Fixed case sensitivity error that could make faces/decals mysteriously unusable
Fixed various animation prediction errors: people running in the air, running in the water, sliding around on their butt, etc. You now see what other people are actually doing.
Added backtrace call to various internal errors to aid in debugging
Fixed jittering of non-moving player types
Fixed players jittering when they are in the water and moving slowly or standing still
Fixed bad orientation for one tick when unmounting
Fixed default recharge rate on players
Removed player.setrechargerate(), yes this breaks some mods but the way this function was implemented was terrible and most of the things you want this for can be done with the default datablock recharge rate.
Fixed slight relocation/prediction error when mounting/unmounting
Players that cannot crouch can no longer swim down
Players that cannot jump can no longer swim up
Fixed player splash emitter not updating when you switch datablocks
Fixed player mass updating strangely when switching datablocks, could sometimes cause broken jets or being unable to move
Fixed froth emitter getting stuck on when you mount a horse underwater
Fixed froth emitter chasing ahead of you when skimming the water at high speed
The "no bricks to save!" check now happens when you open the save dialog instead of when you try to save
Fixed bug where game window would not appear due to not considering the window border size
Fixed double/spastic/laggy jumping on certain bricks. (Problem still exists when mac and pc connect due to architecture differences)
Lights now stay with bricks when they are blown up
Fixed console spam when you lower the volume sliders to 0
Improved reliability of server player count
Fixed case where you would mysteriously get 90% framerate loss outside of kitchen.
Fixed some cases of graphical corruption on ATI cards.
New, more efficient memory allocator.
[/list]
--- End quote ---
wat
[/list]