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making mounted object player the walking/crouch etc animations

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--- Quote from: zmaster on May 28, 2012, 10:54:27 AM ---playThread does not seem to be called when the running/backpedal/crouch/fall animations are played, whan method is called for those?

playThread seems to only be called when you use tools

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setActionThread

zmaster:

setActionThread seems be no good as well.
Seems the only time that is called is when the root animation is played..
I am beginning to wonder if this can even be done via script

Port:


--- Quote from: zmaster on May 29, 2012, 12:06:47 AM ---setActionThread seems be no good as well.
Seems the only time that is called is when the root animation is played..
I am beginning to wonder if this can even be done via script

--- End quote ---

Oh right. The issue is that setActionThread is just an interface to engine mechanics. The engine doesn't call it by itself. There's not really anything you can do.

zmaster:

bump

Port:


--- Quote from: zmaster on June 19, 2012, 02:37:56 PM ---bump

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--- Quote from: Port on May 29, 2012, 03:42:57 AM ---Oh right. The issue is that setActionThread is just an interface to engine mechanics. The engine doesn't call it by itself. There's not really anything you can do.

--- End quote ---


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