| Blockland Forums > General Discussion |
| [THEORY] Shifting Spawns and Capture Points |
| (1/4) > >> |
| 300spartan:
Although the title says spawns and CPs, it can be any brick. Using this, this and this, it is possible to create something of a map cycle. You could load the specific bricks that move or change when, for instance, the round is reset. The spawns and capture points could shift on a static map or whole new builds could be loaded. If there is ever any event triggers for specific teams for winning a minigame, something like TF2's territorial gamemode could be evented. (I'm planning to use this in a future TDM). Just a hint here. It's possible to do more. |
| Lugnut:
Oh look, it's my add-on. ...I still haven't created clearing bricks via events... |
| Greek2me:
If you use Slayer you could simply shift the spawn colors and cause everyone to spawn in a different build. |
| Frostbyte:
--- Quote from: Greek2me on May 28, 2012, 12:33:03 AM ---If you use Slayer you could simply shift the spawn colors and cause everyone to spawn in a different build. --- End quote --- WHY HAVE I NOT DONE THIS?! |
| Demian:
I would just make an out of map spawn room with a zone. When the players spawn they enter the zone and the events then determine the spawn. |
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