Blockland Forums > General Discussion
[THEORY] Shifting Spawns and Capture Points
300spartan:
Although the title says spawns and CPs, it can be any brick.
Using this, this and this, it is possible to create something of a map cycle.
You could load the specific bricks that move or change when, for instance, the round is reset. The spawns and capture points could shift on a static map or whole new builds could be loaded. If there is ever any event triggers for specific teams for winning a minigame, something like TF2's territorial gamemode could be evented. (I'm planning to use this in a future TDM).
Just a hint here. It's possible to do more.
Lugnut:
Oh look, it's my add-on.
...I still haven't created clearing bricks via events...
Greek2me:
If you use Slayer you could simply shift the spawn colors and cause everyone to spawn in a different build.
Frostbyte:
--- Quote from: Greek2me on May 28, 2012, 12:33:03 AM ---If you use Slayer you could simply shift the spawn colors and cause everyone to spawn in a different build.
--- End quote ---
WHY HAVE I NOT DONE THIS?!
Demian:
I would just make an out of map spawn room with a zone. When the players spawn they enter the zone and the events then determine the spawn.