Blockland Forums > Suggestions & Requests

Mechs

Pages: << < (3/4) > >>

Colten:


--- Quote from: ChexGuy331 on July 30, 2007, 10:22:09 PM ---Can't buy it? Aw, that's too bad. :(

--- End quote ---
Ya, Her laptop's messed up, she reinstalled windows xp and it shutoff her sound driver and graphics driver...BTW im not a stalker, Im her brother lol

Reactor Worker:

If I make an animated AT-AT, will anyone code it?

Ronin:

I know someone who might be able to submit some mechs, though I doubt he would.

Night-Stalker:


--- Quote from: ChexGuy331 on July 30, 2007, 09:24:01 PM ---Aloshi's figured out how to mount weapons on vehicles...we need laser cannons and tow cables!

--- End quote ---

I have an artillery =D

Vehicle.

--- Quote from: Reactor Worker on July 30, 2007, 11:11:36 PM ---If I make an animated AT-AT, will anyone code it?

--- End quote ---
As far as I know, the puffs will be like a jeep's,
continuous and not in puffs on the stomp.

Muffinmix:


--- Quote from: Night-Stalker on July 30, 2007, 11:44:19 PM ---Vehicle.

--- Quote from: Reactor Worker on July 30, 2007, 11:11:36 PM ---If I make an animated AT-AT, will anyone code it?

--- End quote ---
As far as I know, the puffs will be like a jeep's,
continuous and not in puffs on the stomp.

--- End quote ---

This is pretty much why we'd need to create a whole new vehicle being the mech, otherwise it would just look like a weird sliding/walking thing and make no sense. So far we have 3 vehicles types, being the land wheeled vehicle, the Magic Carpet hovering vehicle and the airplane flying vehicle (originally the flying jeep), each of which has their own specific codes and stuff to them. Of course for this to work we'd need to create a whole new vehicle code for the mech, which an experienced coder could make basing himself on some of the existing ones out there right now for other torque games, however it would be difficult.

I wish I could do it, but I suck at making codes and functions and triggers and those % signs boggle my mind.

Pages: << < (3/4) > >>

Go to full version