| Blockland Forums > Help |
| Paint are not work. |
| (1/4) > >> |
| Cubelands:
Why my paint on the brick won't change the color, It not work. something wrong? I did remove alot bad add ons. I use kalphiter's service server. |
| Alyx Vance:
Not for sure what is happening but here is what I can do, I can fix that for people who can't read it. When I paint my bricks they won't change color, is something wrong? I removed a lot of bad add-ons and I use Kalphiter's Service Server. |
| Lugnut:
Furling, I know you're capable enough of tracing. Step A: trace make note of any packages affecting the PaintProjectile::onCollision function. Also post a console.log, in which you've done this in console: for(%i = 0; %i < getNumActivePackages(); %i++){echo(getActivePackage(%t));} |
| Cubelands:
I did trace it. and I post both trace and console below. |
| Mold:
--- Quote ---registerSpecialVar() - Variable posx already exists on Player. Overwriting... registerSpecialVar() - Variable posy already exists on Player. Overwriting... registerSpecialVar() - Variable posz already exists on Player. Overwriting... registerSpecialVar() - Variable posx already exists on fxDTSBrick. Overwriting... registerSpecialVar() - Variable posy already exists on fxDTSBrick. Overwriting... registerSpecialVar() - Variable posz already exists on fxDTSBrick. Overwriting... registerSpecialVar() - Variable velx already exists on Vehicle. Overwriting... registerSpecialVar() - Variable vely already exists on Vehicle. Overwriting... registerSpecialVar() - Variable velz already exists on Vehicle. Overwriting... registerSpecialVar() - Variable speed already exists on Vehicle. Overwriting... registerSpecialVar() - Variable posx already exists on Vehicle. Overwriting... registerSpecialVar() - Variable posy already exists on Vehicle. Overwriting... registerSpecialVar() - Variable posz already exists on Vehicle. Overwriting... registerSpecialVar() - Variable pi already exists on GLOBAL. Overwriting... --- End quote --- Wtf? |
| Navigation |
| Message Index |
| Next page |