Blockland Forums > Suggestions & Requests
Disarming
<< < (8/9) > >>
Mute:

--- Quote from: Big Brother on June 05, 2012, 02:26:35 PM ---refer to the first reply made on this topic. that explains everything.

--- End quote ---
I didn't know what it even meant until someone said it was from Skyrim.
Everybody doesn't play skyrim.
Big Brother:

--- Quote from: Mute on June 05, 2012, 02:30:56 PM ---I didn't know what it even meant until someone said it was from Skyrim.
Everybody doesn't play skyrim.

--- End quote ---
its as easy as either:

A. searching on google
B. looking at the huge image posted earlier
Treynolds416:
Enough people play skyrim that it shouldn't really matter
Big Brother:

--- Quote from: zmaster on June 05, 2012, 01:59:56 PM ---Here is the script:


http://www.mediafire.com/?67yon4x24dqpbd7

A zone does not move with the player and there is no point creating a zone for only one tick when you can just get all the objects in X distance more easily using a builtin function

--- End quote ---
could you package either of the versions and tell me how to use it? :o
Lugnut:
That's because it's not a projectile.
It defines disarm(), which, when called on a client (why didn't you make this a method?), removes the currently selected tool from their hand and their inventory.


In other words, totally useless for you. Oh, and not to mention a couple typos I found.

http://pastebin.com/raw.php?i=rvzZ0f0T

Package that, then you can do /zunhaalvik to fire the disarm.

Let me make it work on projectiles in a second
Navigation
Message Index
Next page
Previous page

Go to full version