| Blockland Forums > Suggestions & Requests |
| Disarming |
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| Mute:
--- Quote from: Big Brother on June 05, 2012, 02:26:35 PM ---refer to the first reply made on this topic. that explains everything. --- End quote --- I didn't know what it even meant until someone said it was from Skyrim. Everybody doesn't play skyrim. |
| Big Brother:
--- Quote from: Mute on June 05, 2012, 02:30:56 PM ---I didn't know what it even meant until someone said it was from Skyrim. Everybody doesn't play skyrim. --- End quote --- its as easy as either: A. searching on google B. looking at the huge image posted earlier |
| Treynolds416:
Enough people play skyrim that it shouldn't really matter |
| Big Brother:
--- Quote from: zmaster on June 05, 2012, 01:59:56 PM ---Here is the script: http://www.mediafire.com/?67yon4x24dqpbd7 A zone does not move with the player and there is no point creating a zone for only one tick when you can just get all the objects in X distance more easily using a builtin function --- End quote --- could you package either of the versions and tell me how to use it? :o |
| Lugnut:
That's because it's not a projectile. It defines disarm(), which, when called on a client (why didn't you make this a method?), removes the currently selected tool from their hand and their inventory. In other words, totally useless for you. Oh, and not to mention a couple typos I found. http://pastebin.com/raw.php?i=rvzZ0f0T Package that, then you can do /zunhaalvik to fire the disarm. Let me make it work on projectiles in a second |
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