| Blockland Forums > General Discussion |
| Shadows and Shaders vs Terrains and Interiors???? |
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| Jorgur:
--- Quote from: padmedog on June 01, 2012, 08:51:52 PM ---Well, why not just place a whole bunch of blocks? --- End quote --- You are talking about a brick count up in the millions. It will lag regardless of what they do to the engine. That, or the server will be made out of 32x cubescape. |
| HellsSpot:
--- Quote from: Jorgur on June 01, 2012, 08:54:02 PM ---Server CPU usage = # of bricks * # of players More bricks = more lag You can't run a really big lag-free server without using terrain or interiors. --- End quote --- true, true. But with the complication that terrains and interiors make, even kompressor said, that the removal of them will make the game faster. |
| padmedog:
--- Quote from: Jorgur on June 01, 2012, 08:50:44 PM ---I would rather have Terrains and Interiors, because many of the best servers depend on it. --- End quote --- Anyway, whether they depend on it, terrains and interiors are still being remove, no matter how much you hate it. |
| Ipquarx:
--- Quote from: HellsSpot on June 01, 2012, 08:57:10 PM ---true, true. But with the complication that terrains and interiors make, even kompressor said, that the removal of them will make the game faster. --- End quote --- He said that bricks are at 90% total speed because of terrain and interiors. That means it will be only a 10% speed increase, and that will be more than twice over slowed by shadows and especially shaders. |
| HellsSpot:
--- Quote from: Ipquarx on June 01, 2012, 09:01:15 PM ---He said that bricks are at 90% total speed because of terrain and interiors. That means it will be only a 10% speed increase, and that will be more than twice over slowed by shadows and especially shaders. --- End quote --- they don't have to be enabled... so it boosts the speed even more. |
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