| Blockland Forums > General Discussion |
| Shadows and Shaders vs Terrains and Interiors???? |
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| Ipquarx:
--- Quote from: HellsSpot on June 01, 2012, 09:02:30 PM ---it boosts the speed even more. --- End quote --- What in hell do you mean "even more"? The mere implementation of the script will eliminate that 10% right off the bat, and there is nothing else that is going to increase performance! --- Quote from: Treynolds416 on June 01, 2012, 09:11:35 PM ---The reason terrain and interiors are being removed is because they are outdated and most importantly to allow for better updates. --- End quote --- Then instead of removing it, they can just make it better to allow for more updates. |
| HellsSpot:
--- Quote from: Ipquarx on June 01, 2012, 09:14:09 PM ---What in hell do you mean "even more"? --- End quote --- Because terrain and interriors will be removed = boosts performance default! turn off shadows and shaders or whatever will be new = a boost to the new boost! boost + boost = win? |
| Treynolds416:
--- Quote from: Ipquarx on June 01, 2012, 09:14:09 PM ---Then instead of removing it, they can just make it better to allow for more updates. --- End quote --- They still might, but the impression I got was that it needed to be pretty much rewritten. |
| The True Zephyr:
I'm personally thinking that they may be implementing their own form of Terrains and Interiors. |
| Ipquarx:
--- Quote from: HellsSpot on June 01, 2012, 09:18:14 PM ---Because terrain and interriors will be removed = boosts performance default! turn off shadows and shaders or whatever will be new = a boost to the new boost! boost + boost = win? --- End quote --- That is saying that shadows and shaders performance with it enable is equal to the default performance NOW, which is nowhere near true. So, removing terrain - adding a feature 5x as laggy = people who can't loving control that their computer sucks get a stuffload of lag I honestly don't know how you got that idea. |
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