Blockland Forums > General Discussion
Shadows and Shaders vs Terrains and Interiors????
Ipquarx:
--- Quote from: HellsSpot on June 01, 2012, 09:02:30 PM ---it boosts the speed even more.
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What in hell do you mean "even more"? The mere implementation of the script will eliminate that 10% right off the bat, and there is nothing else that is going to increase performance!
--- Quote from: Treynolds416 on June 01, 2012, 09:11:35 PM ---The reason terrain and interiors are being removed is because they are outdated and most importantly to allow for better updates.
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Then instead of removing it, they can just make it better to allow for more updates.
HellsSpot:
--- Quote from: Ipquarx on June 01, 2012, 09:14:09 PM ---What in hell do you mean "even more"?
--- End quote ---
Because terrain and interriors will be removed = boosts performance default!
turn off shadows and shaders or whatever will be new = a boost to the new boost!
boost + boost = win?
Treynolds416:
--- Quote from: Ipquarx on June 01, 2012, 09:14:09 PM ---Then instead of removing it, they can just make it better to allow for more updates.
--- End quote ---
They still might, but the impression I got was that it needed to be pretty much rewritten.
The True Zephyr:
I'm personally thinking that they may be implementing their own form of Terrains and Interiors.
Ipquarx:
--- Quote from: HellsSpot on June 01, 2012, 09:18:14 PM ---Because terrain and interriors will be removed = boosts performance default!
turn off shadows and shaders or whatever will be new = a boost to the new boost!
boost + boost = win?
--- End quote ---
That is saying that shadows and shaders performance with it enable is equal to the default performance NOW, which is nowhere near true.
So, removing terrain - adding a feature 5x as laggy = people who can't loving control that their computer sucks get a stuffload of lag
I honestly don't know how you got that idea.