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| Help with making sounds |
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| Planr:
I don't see how that could work. The way I have the code in my soundpacks is very different: --- Code: ---datablock AudioProfile(STTOS_Button1) { filename = "./STTOS_Button1.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_Button2) { filename = "./STTOS_Button2.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_Button3) { filename = "./STTOS_Button3.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_Button4) { filename = "./STTOS_Button4.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_Button5) { filename = "./STTOS_Button5.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_Button6) { filename = "./STTOS_Button6.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_PhaserSwitch) { filename = "./STTOS_PhaserSwitch.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_Boatswain_Whistle) { filename = "./STTOS_Boatswain_Whistle.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_Door_Swish) { filename = "./STTOS_Door_Swish.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_Bridge_Whistle) { filename = "./STTOS_Bridge_Whistle.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_Red_Alert) { filename = "./STTOS_Red_Alert.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_Sick_Patient) { filename = "./STTOS_Sick_Patient.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_Well_Patient) { filename = "./STTOS_Well_Patient.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_Dying_Patient) { filename = "./STTOS_Dying_Patient.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_Transporter_Activate) { filename = "./STTOS_Transporter_Activate.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_TransporterPrep) { filename = "./STTOS_TransporterPrep.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_TransporterReady) { filename = "./STTOS_TransporterReady.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_Button7) { filename = "./STTOS_Button7.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_IntercomChat1) { filename = "./STTOS_IntercomChat1.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_IntercomChat2) { filename = "./STTOS_IntercomChat2.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_IntercomChat3) { filename = "./STTOS_IntercomChat3.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(STTOS_IntercomChat4) { filename = "./STTOS_IntercomChat4.wav"; description = AudioClosest3d; preload = false; }; --- End code --- |
| hankyje:
Did you put it in the music folder within your addons folder? |
| SPooK:
--- Quote from: hankyje on June 04, 2012, 09:15:25 PM ---Did you put it in the music folder within your addons folder? --- End quote --- Are you saying that he should or he shouldn't? Because he isn't supposed to. |
| AQuietBadger:
--- Quote from: SPooK on June 04, 2012, 06:34:51 PM ---Try changing the server.cs to this. --- Code: ---code --- End code --- I am no expert. But that has seemed to work for me in the past. --- End quote --- thanks, that fixed it |
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