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| Help with making sounds |
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| SPooK:
Try changing the server.cs to this. --- Code: ---datablock AudioProfile(ButtonSCP_Sound) { filename = "./ButtonSCP.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(DoorCloseSCP_Sound : ButtonSCP_Sound) { filename = "./DoorCloseSCP.wav"; }; datablock AudioProfile(DoorOpenSCP_Sound : ButtonSCP_Sound) { filename = "./DoorOpenSCP.wav"; }; datablock AudioProfile(Horror3SCP_Sound : ButtonSCP_Sound) { filename = "./Horror3SCP.wav"; }; datablock AudioProfile(Horror4SCP_Sound : ButtonSCP_Sound) { filename = "./Horror4SCP.wav"; }; datablock AudioProfile(Horror7SCP_Sound : ButtonSCP_Sound) { filename = "./Horror7SCP.wav"; }; datablock AudioProfile(Shoot2_Sound : ButtonSCP_Sound) { filename = "./Shoot2.wav"; }; --- End code --- I am no expert. But that has seemed to work for me in the past. |
| Darksaber530:
--- Quote from: SPooK on June 04, 2012, 06:34:51 PM ---Try changing the server.cs to this. --- Code: ---[b]datablock AudioProfile(ButtonSCP_Sound) { filename = "./ButtonSCP.wav"; description = AudioClosest3d; preload = false; };[/b] datablock AudioProfile(DoorCloseSCP_Sound : ButtonSCP_Sound) { filename = "./DoorCloseSCP.wav"; }; datablock AudioProfile(DoorOpenSCP_Sound : ButtonSCP_Sound) { filename = "./DoorOpenSCP.wav"; }; datablock AudioProfile(Horror3SCP_Sound : ButtonSCP_Sound) { filename = "./Horror3SCP.wav"; }; datablock AudioProfile(Horror4SCP_Sound : ButtonSCP_Sound) { filename = "./Horror4SCP.wav"; }; datablock AudioProfile(Horror7SCP_Sound : ButtonSCP_Sound) { filename = "./Horror7SCP.wav"; }; datablock AudioProfile(Shoot2_Sound : ButtonSCP_Sound) { filename = "./Shoot2.wav"; }; --- End code --- I am no expert. But that has seemed to work for me in the past. --- End quote --- You r gunna need that on ALL of them :P |
| Darksaber530:
I tried to make it bold :P --- Quote from: SPooK on June 04, 2012, 06:34:51 PM ---Try changing the server.cs to this. datablock AudioProfile(ButtonSCP_Sound) { filename = "./ButtonSCP.wav"; description = AudioClosest3d; preload = false; }; datablock AudioProfile(DoorCloseSCP_Sound : ButtonSCP_Sound) { filename = "./DoorCloseSCP.wav"; }; datablock AudioProfile(DoorOpenSCP_Sound : ButtonSCP_Sound) { filename = "./DoorOpenSCP.wav"; }; datablock AudioProfile(Horror3SCP_Sound : ButtonSCP_Sound) { filename = "./Horror3SCP.wav"; }; datablock AudioProfile(Horror4SCP_Sound : ButtonSCP_Sound) { filename = "./Horror4SCP.wav"; }; datablock AudioProfile(Horror7SCP_Sound : ButtonSCP_Sound) { filename = "./Horror7SCP.wav"; }; datablock AudioProfile(Shoot2_Sound : ButtonSCP_Sound) { filename = "./Shoot2.wav"; }; I am no expert. But that has seemed to work for me in the past. --- End quote --- You r gunna need that on ALL of them :P |
| Darksaber530:
Sorry for triple post |
| SPooK:
I got this from an Alarm sound pack. This is how it was formatted and it was for all the sounds. It works fine. |
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