Disarming

Author Topic: Disarming  (Read 2604 times)

where is it o3o

I have the portion done where the tool disapears from the player's hand.
But I do need to sleep XD

..Why not just use a zone?
because you didnt read the topic

Here is the script:


http://www.mediafire.com/?67yon4x24dqpbd7

..Why not just use a zone?

A zone does not move with the player and there is no point creating a zone for only one tick when you can just get all the objects in X distance more easily using a builtin function
« Last Edit: June 05, 2012, 01:02:32 PM by zmaster »

because you didnt read the topic

I did read the topic, you want a projectile that, when it hits a player, disarms them.
Being it only a projectile I cannot see any use for this anywhere out of brick/player spawning.

You did not specify why you wanted this, you just said you wanted this to be as you asked.

Because you did not elaborate.

I did read the topic, you want a projectile that, when it hits a player, disarms them.
Being it only a projectile I cannot see any use for this anywhere out of brick/player spawning.

You did not specify why you wanted this, you just said you wanted this to be as you asked.

Because you did not elaborate.
refer to the first reply made on this topic. that explains everything.

refer to the first reply made on this topic. that explains everything.
I didn't know what it even meant until someone said it was from Skyrim.
Everybody doesn't play skyrim.

I didn't know what it even meant until someone said it was from Skyrim.
Everybody doesn't play skyrim.
its as easy as either:

A. searching on google
B. looking at the huge image posted earlier

Enough people play skyrim that it shouldn't really matter

Here is the script:


http://www.mediafire.com/?67yon4x24dqpbd7

A zone does not move with the player and there is no point creating a zone for only one tick when you can just get all the objects in X distance more easily using a builtin function
could you package either of the versions and tell me how to use it? :o
« Last Edit: June 05, 2012, 02:46:37 PM by Big Brother »

That's because it's not a projectile.
It defines disarm(), which, when called on a client (why didn't you make this a method?), removes the currently selected tool from their hand and their inventory.


In other words, totally useless for you. Oh, and not to mention a couple typos I found.

http://pastebin.com/raw.php?i=rvzZ0f0T

Package that, then you can do /zunhaalvik to fire the disarm.

Let me make it work on projectiles in a second

Thanks, I just need it to show up in the projectile menu for my event

also the command doesnt seem to be working, i think i packaged it right..
« Last Edit: June 05, 2012, 03:20:06 PM by Big Brother »

Isn't there an AddItem [NONE] event, and that clears an item?

No, that just adds a pointless event that does nothing.

Thanks, I just need it to show up in the projectile menu for my event

also the command doesnt seem to be working, i think i packaged it right..
syntax errors?

i dont think any syntax errors appeared

i think it might be alright now, i fixed the package

all i need now is for the weapon lost to fall to the floor, and for a particle effect to be produced similar to fus ro dah, maybe green or something