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When A Player Steps Off A Brick

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jes00:


--- Quote from: phflack on June 04, 2012, 03:49:36 PM ---
--- Code: ----snip-

--- End code ---
this is never run, the if statement should always return false from

--- Code: ---%player.isTouchin[%obj] = true;

--- End code ---

--- End quote ---
Now it works just like onPlayerTouch though.

--- Code: ---registerInputEvent("FxDTSBrick","onPlayerFirstTouch","Self fxDTSBrick" TAB "Player Player" TAB "Client GameConnection" TAB "MiniGame MiniGame");

package onPlayerFirstTouch
{
function FxDTSBrick::stopTouch(%obj, %player)
{
%player.isTouchin[%obj] = false;
}

function FxDTSBrick::onPlayerTouch(%obj, %player)
{
parent::onPlayerTouch(%obj, %player);


%player.isTouchin[%obj] = true;

cancel(%obj.stopTouch[%player]);

%obj.stopTouch[%player] = %obj.schedule(50, "stopTouch", %player);


if(%player.isTouchin[%obj])
{
$InputTarget_["Self"] = %obj;
$InputTarget_["Player"] = %player;
$InputTarget_["Client"] = %player.client;

if($Server::LAN)
{
$InputTarget_["MiniGame"] = getMiniGameFromObject(%player.client);
}

else
{
if(getMiniGameFromObject(%this) == getMiniGameFromObject(%player.client))
{
$InputTarget_["MiniGame"] = getMiniGameFromObject(%obj);
}

else
{
$InputTarget_["MiniGame"] = 0;
}
}

%obj.processInputEvent(onPlayerFirstTouch, %player.client);
}
}
};
activatePackage(onPlayerFirstTouch);

--- End code ---


Port:

50ms is very short. The engine doesn't do ::onCollision calls that rapidly.

jes00:


--- Quote from: Port on June 05, 2012, 07:50:40 AM ---50ms is very short. The engine doesn't do ::onCollision calls that rapidly.

--- End quote ---
So how long should I make it?

Port:


--- Quote from: jes00 on June 05, 2012, 09:08:13 AM ---So how long should I make it?

--- End quote ---

Around >= 200ms.

Greek2me:

I would recommend using triggers:
http://forum.blockland.us/index.php?topic=192400.0

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