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How do you load maps/builds via script?
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Mold:
Put
MissionCleanup.ChainDeleteAll();changeMap(MAPNAME);
in script
Lugnut:
where mapname is probably a one-word string

adjustableplate
slate
bedroom
Port:

--- Quote from: Lugnut1206 on June 05, 2012, 01:21:38 PM ---where mapname is probably a one-word string

adjustableplate
slate
bedroom

--- End quote ---

for Bedroom, it's fileBase("Add-Ons/Map_Bedroom/bedroom.mis")

so yeah base filename of .mis file
Lugnut:
i was wondering what defined it
Treynolds416:

--- Quote from: Port on June 05, 2012, 01:26:12 PM ---for Bedroom, it's fileBase("Add-Ons/Map_Bedroom/bedroom.bls")
so yeah base filename of .mis file

--- End quote ---
??
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