| Blockland Forums > Suggestions & Requests |
| Increased schedule limit |
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| Planr:
I am finding it harder and harder these days to be able to do ship-wide stuff with my spaceships because i keep getting the stupid error "too many events at once" when i just want to light up some hallways. Once version 21 comes along, im sure we will see a boom in spaceship building of some sort, and im sure that blockland spaceships are going to become bigger now that there will be less lag. The problem for me is that for things such as putting on a Red Alert or activating internal ship lighting, i cant do it anymore, because the ship is too big for all the lights to be lit at once due to the 1,000 schedule limit. I was just hoping that maybe in version 22 or something the schedule limit could be increased, so this would no longer be a problem. |
| Mr.Noßody:
Having the ability to up the schedule limit would be nice to have back. What was the reasoning behind hardwiring a limit at 1000 anyways? To stop idiots from crashing themselves? |
| Daenth:
--- Quote from: Mr.Noßody on June 05, 2012, 08:14:36 PM ---Having the ability to up the schedule limit would be nice to have back. What was the reasoning behind hardwiring a limit at 1000 anyways? To stop idiots from crashing themselves? --- End quote --- The more events you have running at one time, the slower each event will run. I believe the limit is there for two reasons. First, if your computer can't handle it (as in, massive amount of projectile or effect events), it won't crash Blockland. Second, people won't complain about really slow events. |
| Mr.Noßody:
My computer was fine with 5000 to 8000 events/relays at a time. This was hardwired because kids kept complaining about lagging. |
| heedicalking:
less lag!? where did you hear this :o |
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