| Blockland Forums > Suggestions & Requests |
| Increased schedule limit |
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| Teneksi:
Consider using a lot of deferred relays to turn on sections at a time. |
| Planr:
--- Quote from: heedicalking on June 05, 2012, 10:30:11 PM ---he said there can be bigger spaceships due to less lag? did the devs post this somewhere? --- End quote --- it would be much easier to build larger spaceships because the game wouldn't lag as much, since the removal of interiors and terrains would increase brick performance, like kompressor said. --- Quote from: Eksi on June 06, 2012, 05:54:38 AM ---Consider using a lot of deferred relays to turn on sections at a time. --- End quote --- i dont know what you mean, but that sounds helpful :o how would i do that? |
| Peejster:
--- Quote from: Planr on June 06, 2012, 07:11:48 AM ---how would i do that? --- End quote --- fire a relay to one brick which turns on a whole bunch of lights fire a relay to another brick, with a delay, that turns on a whole bunch of lights. etc |
| Planr:
--- Quote from: Peejster on June 06, 2012, 08:04:24 AM ---fire a relay to one brick which turns on a whole bunch of lights fire a relay to another brick, with a delay, that turns on a whole bunch of lights. etc --- End quote --- oh yeah, haha, thats a great idea dude. ill be sure to do that now :D it will work great since my ships are going to always have computer cores now for the events |
| Mr.Noßody:
--- Quote from: Space Guy on June 06, 2012, 05:38:22 AM ---There's already a few badly coded events/combinations of unrelated mods which let you form 0-ms event schedules. If there were no hardcoded limit these would probably instantly crash servers if abused. --- End quote --- Having a limit where the host can adjust it would result in the hosts fault for server failure via schedules. You wouldn't set the schedule limit too high depending on the server. Free build: low limit TDM/RPG: high limit |
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