Blockland Forums > Suggestions & Requests

Increased schedule limit

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Planr:


--- Quote from: kompressor ---These two features (interiors and terrain) complicate Blockland’s code tremendously. That means we can’t add game features very quickly. They still have bugs in them (after years of work). They are slow, too - bricks are about 90% of their speed
--- End quote ---
if i have read it correctly, he's saying that terrains and interiors are responsible for 90% of lag on bricks. all maps currently are interiors/terrains so we can only really know the true difference once the update comes. regardless, i firmly believe that there will be far less lag thanks to the update. this is why spacebuilds are going to become less strenous to make in terms of computer performance.

heedicalking:

i think he meant bricks are 90% faster.. either that or bricks are 90% of their speed, meaning they are 10% slower.

anyway, i bypass the event limit through script. i had to event a huge brick door to open, and it was too many bricks, so i just made the script get called which set all the bricks the properties i wanted.

and i can't wait for space builds and shaders. we will be able to make some creepy and cool stuff. and better laser effects! i hope we still have a self-illuminate option!

Greek2me:


--- Quote from: heedicalking on June 06, 2012, 02:30:27 PM ---slayer

--- End quote ---
I'm so confused...


Anyway, try copy/pasting this in console:


--- Code: ---$Game::MaxQuota::Schedules = 10000; $Pref::Server::Quota::Schedules = 10000;
--- End code ---

This should raise the schedule limit to 10,000. I didn't test it though.

Chrono:

That might work. A reason it might not is that quota objects may be created beforehand.

Greek2me:

-removed-
Nevermind, I don't want to get banned.

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