| Blockland Forums > Suggestions & Requests |
| Increased schedule limit |
| << < (2/7) > >> |
| Kalphiter:
--- Quote from: heedicalking on June 05, 2012, 10:22:57 PM ---less lag!? where did you hear this :o --- End quote --- V21 (as far as we know) doesn't touch any of the game's physics processing. |
| heedicalking:
--- Quote from: Kalphiter on June 05, 2012, 10:24:18 PM ---V21 (as far as we know) doesn't touch any of the game's physics processing. --- End quote --- he said there can be bigger spaceships due to less lag? did the devs post this somewhere? |
| Mr.Noßody:
I don't think he knows that me means by "less lag". I just would like the schedule limit to be free. |
| Port:
The game will crash if there is a large amount of schedules at a time, however I do agree that 1000 is a rather small limit for small servers. |
| Space Guy:
There's already a few badly coded events/combinations of unrelated mods which let you form 0-ms event schedules. If there were no hardcoded limit these would probably instantly crash servers if abused. |
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