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| Relays stop after I disconnect |
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| TheBlackParrot:
I'm working on something for a build that involves relays that /have/ to keep running even while I'm not present in the server, and after I disconnect, the relays seem to stop. Is there any way I can keep this from happening, and if I can, is there any way this would only impact my events? |
| Lugnut:
Could you... perhaps rig something that starts the relay loop again after you leave? Try experimenting with fire relay with a 30 second delay, then leave the server. Also try shooting projectiles from a long distance, to acheive the delay, then- onProjectileHit > Self > fireRelay |
| Kalphiter:
They stop after 30 seconds. |
| TheBlackParrot:
--- Quote from: Lugnut1206 on June 06, 2012, 03:12:05 PM ---Could you... perhaps rig something that starts the relay loop again after you leave? The closest thing I know of that would work like that is onMinigameLeave, and it did not work. Try experimenting with fire relay with a 30 second delay, then leave the server. This cancels it. Also try shooting projectiles from a long distance, to acheive the delay, then- onProjectileHit > Self > fireRelay This didn't work. --- End quote --- |
| Lugnut:
no no no [30000ms delay] onActivate - self - fireRelay that kind of thing. click it, then leave also, try VCE function loops |
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