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Relays stop after I disconnect

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TheBlackParrot:

I'm working on something for a build that involves relays that /have/ to keep running even while I'm not present in the server, and after I disconnect, the relays seem to stop.

Is there any way I can keep this from happening, and if I can, is there any way this would only impact my events?

Lugnut:

Could you... perhaps rig something that starts the relay loop again after you leave?

Try experimenting with fire relay with a 30 second delay, then leave the server.

Also try shooting projectiles from a long distance, to acheive the delay, then- onProjectileHit > Self > fireRelay

Kalphiter:

They stop after 30 seconds.

TheBlackParrot:


--- Quote from: Lugnut1206 on June 06, 2012, 03:12:05 PM ---Could you... perhaps rig something that starts the relay loop again after you leave?
The closest thing I know of that would work like that is onMinigameLeave, and it did not work.

Try experimenting with fire relay with a 30 second delay, then leave the server.
This cancels it.

Also try shooting projectiles from a long distance, to acheive the delay, then- onProjectileHit > Self > fireRelay
This didn't work.

--- End quote ---


Lugnut:

no no no

[30000ms delay] onActivate - self - fireRelay

that kind of thing.
click it, then leave


also, try VCE function loops

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