Poll

Would Sylvanor make a good admin?

Yes
34 (69.4%)
No
15 (30.6%)

Total Members Voted: 49

Author Topic: Wink's City RPG  (Read 36738 times)

It's not a case of "stamping out criminals" it's a case of it makes no sense from a logical point of view to receive paychecks directly to your person for 99% of situations and frankly I agree with Kalphiter

How does the money get there, where does it come from, and if we have digital accounts why are we not getting paid to them?

I have a job and i send in an invoice monthly, than proceeding to receive my paycheck in person and run to the bank to deliver it... it is accurate. if this was removed, crime would be direly reduced in the city leaving the criminal tree not worth advancing in at all. Along with it would go the police branch with no way to make good money.

My first suggestion would be that some jobs get paid at the place of work, for example police officers get paid at the PD, but laborers get paid on-site.

Also, everyone receives his paycheck at the same time, which is really bad.

My first suggestion would be that some jobs get paid at the place of work, for example police officers get paid at the PD, but laborers get paid on-site.

Also, everyone receives his paycheck at the same time, which is really bad.
Yeah so you have to walk to the place to get a check then cash the check. But the difference between checks and money is that when you die you can't lose it.

Yeah so you have to walk to the place to get a check then cash the check. But the difference between checks and money is that when you die you can't lose it.
Well, as far as checks go, if you die you'll have to recollect your check but void the old one, so you have to make two stops, twice at the bank and once again at your employer. As intended, checks are completely useless to criminals. A suggestion is a very skilled job that can forge checks anew or from a stolen check.

Except that's a massive overcomplication, gameplay abstractions are good.

Crime being a career path is frankly one of the biggest design flaws anyway. It won't eliminate crime, and like I said, some jobs it makes sense to be paid in person. For most it does not. Pretty sure I also suggested a change to pickpocketing that would alleviate the issue anyway. Could do to have some more interesting forms of crime but it'd require a major system overhaul and given that it took a week including several days of crashes and downtime to basically change some small variables (unless Jasa is a worse coder than I give him credit for, in which case this even working is a miracle of size enough to prove God's existence) I don't see that happening anytime soon.

it also doesnt make logical sense that there are a bunch of plastic pieces running around building houses, that you get jailed by a cop and dont get a trial, that one murder only gets you about 2-3 hours (in-game) of jail time, that if a pickpocket steals enough money you can legally kill them for it, that you can waltz around the city and even straight into the bank with a loaded shotgun or a fully automatic rifle and no one cares.

there are tons of things that would not make one shred of sense in the real world, and yet theyre there because it makes the game more fun
« Last Edit: July 10, 2012, 11:04:57 AM by Monkeyboy »

So darkeh was in a car on a massacre, and the driver, which appeared to be Ikoyian, crashed into a building. That should have been it right there, the police should have gotten him, but he warped the car back onto the road. That's a load of abusive stuff. Darkeh was arrested shortly after in a completely different area but still, what the forget.
« Last Edit: July 10, 2012, 11:36:47 AM by skill4life »

it also doesnt make logical sense that there are a bunch of plastic pieces running around building houses, that you get jailed by a cop and dont get a trial, that one murder only gets you about 2-3 hours (in-game) of jail time, that if a pickpocket steals enough money you can legally kill them for it, that you can waltz around the city and even straight into the bank with a loaded shotgun or a fully automatic rifle and no one cares.

there are tons of things that would not make one shred of sense in the real world, and yet theyre there because it makes the game more fun
So all of that doesn't empower criminals enough and clearly it is an issue to give non-criminals more income safety

that was not the point, but in any case, cops are the richest players. if you want other examples, then it makes no sense irl that buildings like sylvanor's tower (i like his tower, nothing against it) could be make entirely out of lumber. and, above all, we get infinite lives.

that was not the point, but in any case, cops are the richest players. if you want other examples, then it makes no sense irl that buildings like sylvanor's tower (i like his tower, nothing against it) could be make entirely out of lumber. and, above all, we get infinite lives.
If you look four posts up you can see where I say gameplay abstractions are good, I'm just saying this one is stuff

Also if you'll note, you kind of counteract the point that murder is basically a petty crime since infinite lives are available. In the context of the game murder isn't so bad, but theft is, because that leaves a persistent mark upon the player. A bit of protection from that would be nice.

I mean if you are anywhere in the city proper SOMEONE IS GOING TO BE TRYING TO STEAL FROM YOU. I can't even walk from my projects in Rockwall to the bank and back without at least one person attempting to steal from me. Crime isn't some uncommon impossible thing right now and it certainly won't be if half of the jobs have their pay deposited away from your grubby paws.
Also, you said right there cops are the richest players. That's because crime is common. Clearly crime needs to be less desirable to balance police income.

Since you got rid of setplayertransform, get kalphiter's elevators.

Also, Jasa, you should make an output event called giveMoney. It would subtract money from the owner of the lot that it is on, when activated, and give it to the player that activated it. I'm going to make a Casino where you bet money, and it would be a hassle to run to my casino every time someone won a slot machine...This would not be only for my personal gain, it would also encourage more builds like mine where you win money.

This is not abusive, if done correctly. It is just as abusive as the current Giveitem and Givefood events. You would need to use it in correspondence with request funds.

Ikoyian is a terrible admin. I was banned for 24 hours for basically just stating my opinion lol. He says "Drop it koopa" and i do but then he tries to start again. Wink you need to get on the server and see half the BS Ikoyian pulls.

racer just use teledoors, and what if player1 got full trust with player2 and events one of p2s bricks to give p1 all of p2s money?

and back on the whole paycheck thing, criminals already dont get much money. cutting off paychecks from their income would leave them with nothing but salary and the occasional lucky find
« Last Edit: July 10, 2012, 01:13:30 PM by Monkeyboy »


>host sees admin abuse firsthand
>"report it on the thread"

racer just use teledoors, and what if player1 got full trust with player2 and events one of p2s bricks to give p1 all of p2s money?
That would be considered trust abuse, p1 who abuses would be banned, and the money would be returned, and p2 should feel bad for trusting that person.

Just like I said, you can do the same exact thing with givefood and giveitem depending on the job of the owner of the lot.