| Blockland Forums > General Discussion |
| Super bow |
| (1/2) > >> |
| MARBLE MAN:
I was looking back at old blockland when i stumbled upon this: //function BowItem::onUse(%this, %player, %InvPosition) //{ // //check for quiver // //if you dont have it, regular bow // //if you do, super bow // // %client = %player.client; // // %mountPoint = %this.image.mountPoint; // %mountedImage = %player.getMountedImage(%mountPoint); // // // if(%mountedImage) // { // if(%mountedImage == bowImage.getId() || %mountedImage == superbowImage.getId()) // { // //some kind of bow mounted so, unmount it // %player.unMountImage(%mountPoint); // messageClient(%client, 'MsgHilightInv', '', -1); // %player.currWeaponSlot = -1; // } // else // { // //something other than bow mounted, so do bow selection and mount // if(%player.getMountedImage($BackSlot)) // { // if(%player.getMountedImage($BackSlot) == quiverImage.getId()) // { // %player.mountimage(superBowImage, $RightHandSlot, 1, %skin); // messageClient(%client, 'MsgHilightInv', '', %InvPosition); // %player.currWeaponSlot = %invPosition; // } // else // { // %player.mountimage(bowImage, $RightHandSlot, 1, %skin); // messageClient(%client, 'MsgHilightInv', '', %InvPosition); // %player.currWeaponSlot = %invPosition; // } // } // else // { // %player.mountimage(bowImage, $RightHandSlot, 1, %skin); // messageClient(%client, 'MsgHilightInv', '', %InvPosition); // %player.currWeaponSlot = %invPosition; // } // } // // } // else // { // //nothing mounted so do bow selection and mount // //something other than bow mounted, so do bow selection and mount // if(%player.getMountedImage($BackSlot)) // { // if(%player.getMountedImage($BackSlot) == quiverImage.getId()) // { // %player.mountimage(superBowImage, $RightHandSlot, 1, %skin); // messageClient(%client, 'MsgHilightInv', '', %InvPosition); // %player.currWeaponSlot = %invPosition; // } // else // { // %player.mountimage(bowImage, $RightHandSlot, 1, %skin); // messageClient(%client, 'MsgHilightInv', '', %InvPosition); // %player.currWeaponSlot = %invPosition; // } // } // else // { // %player.mountimage(bowImage, $RightHandSlot, 1, %skin); // messageClient(%client, 'MsgHilightInv', '', %InvPosition); // %player.currWeaponSlot = %invPosition; // } // } //} |
| Dglider:
Interesting, have you been able to find the superbow anywhere else? |
| Space Guy:
This was used in Blockland v0002, I think the Bow (and other weapons in the original RTB mod) had a slightly faster firing rate when you had a quiver on. Most of that is to do with the original Blockland/Torque engine item select methods (Press a number to use and the same number to put away instead of the scroll bar) |
| lordician:
So that's where the myth of the quiver and bow came from.. |
| Kniaz:
Yep, what Space Guy said. If you look at the armor and helmet you'll notice they buff your health, too. |
| Navigation |
| Message Index |
| Next page |