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| Miniature Wargaming Thread |
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| Kochieboy:
Buying some new characters: Stormsmiths eNemo (aka ThreeMo) Arcane Tempest Gun Mages (and the officer) Black 13th Gun Mage Strike Team Squire |
| Jacob 123456789:
boobs |
| Harm94:
Sixth Edition is uppon us. --- Quote ---From what I've heard so far new things in sixth edition: -Allies are in -Terrain plays a huge role -People can buy terrain which takes up a FOC slot -Snap fire -Vehicles have hull points -Gameplay more "cinematic" -Instead of picking which units are causalities the closest units to the attacker are killed -HQs can challenge each other to duels -"Warlords" are units that give bonuses to your army, the warlord is the model with the highest leadership -35 new psychic powers -Psyker "mastery" is what determines how many -No Psychic Phase -No Initiative Phase -You can pre-measure like in Warhammer -Units can use Overwatch - Close-Combat Weapon now have AP value, ranging from AP- to AP1. Pistols don't grant more bonus than in 5th Edition. -Flyers are a major thing -Flyers can move very fast and is hard to target (6 only to hit) unless the shooter has Skystrike rules that allow them to shoot flyer at normal BS. --- End quote --- I have heard some other stuff that has made ork players worried. |
| Tingalz:
hopefully force weapons are still ap2 plus new psychic powers let my inquisitor be useful and i can also have imperial guard allies |
| Mega-Bear:
I have boxes of Heroscape stuff in my closet. Never learned how to play. |
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