Off Topic > Games
Miniature Wargaming Thread
<< < (29/123) > >>
Kochieboy:
Buying some new characters:


Stormsmiths

eNemo (aka ThreeMo)

Arcane Tempest Gun Mages (and the officer)

Black 13th Gun Mage Strike Team

Squire
Jacob 123456789:
boobs
Harm94:
Sixth Edition is uppon us.


--- Quote ---From what I've heard so far new things in sixth edition:
 -Allies are in
 -Terrain plays a huge role
 -People can buy terrain which takes up a FOC slot
 -Snap fire
 -Vehicles have hull points
 -Gameplay more "cinematic"
 -Instead of picking which units are causalities the closest units to the attacker are killed
 -HQs can challenge each other to duels
 -"Warlords" are units that give bonuses to your army, the warlord is the model with the highest leadership
 -35 new psychic powers
 -Psyker "mastery" is what determines how many
 -No Psychic Phase
 -No Initiative Phase
 -You can pre-measure like in Warhammer
 -Units can use Overwatch
 - Close-Combat Weapon now have AP value, ranging from AP- to AP1. Pistols don't grant more bonus than in 5th Edition.
 -Flyers are a major thing
 -Flyers can move very fast and is hard to target (6 only to hit) unless the shooter has Skystrike rules that allow them to shoot flyer at normal BS.
--- End quote ---
I have heard some other stuff that has made ork players worried.
Tingalz:
hopefully force weapons are still ap2
plus new psychic powers let my inquisitor be useful
and i can also have imperial guard allies
Mega-Bear:
I have boxes of Heroscape stuff in my closet.

Never learned how to play.
Navigation
Message Index
Next page
Previous page

Go to full version